CDirectorSessionManager::OnPlayerFullyConnected
0x008bcfc0 · 422 bytes · __thiscall
_ZN23CDirectorSessionManager22OnPlayerFullyConnectedEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CDirectorSessionManager::OnPlayerFullyConnected(CTerrorPlayer*) */
void __thiscall
CDirectorSessionManager::OnPlayerFullyConnected
(CDirectorSessionManager *this,CTerrorPlayer *param_1)
{
undefined4 uVar1;
int iVar2;
undefined4 uVar3;
char cVar4;
undefined4 *puVar5;
int iVar6;
void *pvVar7;
int iVar8;
int iVar9;
cVar4 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
if (cVar4 != '\0') {
return;
}
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
iVar2 = *(int *)(this + 0x44);
uVar3 = *puVar5;
iVar9 = iVar2 + 1;
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
iVar8 = *(int *)(this + 0x3c);
if (iVar8 < iVar9) {
iVar6 = *(int *)(this + 0x40);
if (iVar6 < 0) goto LAB_008bd002;
if (iVar6 == 0) {
if (iVar8 == 0) {
if (iVar9 < 5) {
iVar6 = 4;
goto LAB_008bd077;
}
iVar8 = 4;
}
do {
iVar6 = iVar8 * 2;
if (iVar9 <= iVar6) break;
iVar6 = iVar8 * 4;
iVar8 = iVar6;
} while (iVar6 < iVar9);
}
else {
for (iVar6 = (iVar2 / iVar6 + 1) * iVar6; iVar6 < iVar9; iVar6 = (iVar6 + iVar9) / 2) {
}
}
LAB_008bd077:
*(int *)(this + 0x3c) = iVar6;
if (*(void **)(this + 0x38) != (void *)0x0) {
pvVar7 = realloc(*(void **)(this + 0x38),iVar6 << 3);
iVar9 = *(int *)(this + 0x44);
*(void **)(this + 0x38) = pvVar7;
*(void **)(this + 0x48) = pvVar7;
*(int *)(this + 0x44) = iVar9 + 1;
iVar9 = (iVar9 + 1) - iVar2;
goto joined_r0x008bd0ba;
}
pvVar7 = malloc(iVar6 << 3);
*(void **)(this + 0x38) = pvVar7;
}
else {
LAB_008bd002:
pvVar7 = *(void **)(this + 0x38);
}
*(int *)(this + 0x44) = iVar9;
iVar9 = iVar9 - iVar2;
*(void **)(this + 0x48) = pvVar7;
joined_r0x008bd0ba:
if (0 < iVar9 + -1) {
_V_memmove((void *)((int)pvVar7 + iVar2 * 8 + 8),(void *)((int)pvVar7 + iVar2 * 8),
(iVar9 + -1) * 8);
pvVar7 = *(void **)(this + 0x38);
}
puVar5 = (undefined4 *)((int)pvVar7 + iVar2 * 8);
if (puVar5 != (undefined4 *)0x0) {
puVar5[1] = uVar1;
*puVar5 = uVar3;
}
if ((this[0x28] != (CDirectorSessionManager)0x0) &&
(cVar4 = (**(code **)(*engine + 0x168))(engine), cVar4 == '\0')) {
CBasePlayer::LockPlayerInPlace((CBasePlayer *)param_1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.