CBasePlayer::OnTonemapTriggerStartTouch
0x007b9e30 · 365 bytes · __thiscall
_ZN11CBasePlayer26OnTonemapTriggerStartTouchEP15CTonemapTrigger
Decompiled
undefined (2 params)
/* CBasePlayer::OnTonemapTriggerStartTouch(CTonemapTrigger*) */
void __thiscall CBasePlayer::OnTonemapTriggerStartTouch(CBasePlayer *this,CTonemapTrigger *param_1)
{
int iVar1;
undefined4 *puVar2;
int iVar3;
void *pvVar4;
int iVar5;
int iVar6;
undefined4 local_30;
undefined4 local_20 [4];
local_20[0] = 0xffffffff;
if (param_1 == (CTonemapTrigger *)0x0) {
CUtlVector<CHandle<CTonemapTrigger>,CUtlMemory<CHandle<CTonemapTrigger>,int>>::FindAndRemove
((CUtlVector<CHandle<CTonemapTrigger>,CUtlMemory<CHandle<CTonemapTrigger>,int>> *)
(this + 0x1c4c),(CHandle *)local_20);
local_30 = 0xffffffff;
}
else {
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_20[0] = *puVar2;
CUtlVector<CHandle<CTonemapTrigger>,CUtlMemory<CHandle<CTonemapTrigger>,int>>::FindAndRemove
((CUtlVector<CHandle<CTonemapTrigger>,CUtlMemory<CHandle<CTonemapTrigger>,int>> *)
(this + 0x1c4c),(CHandle *)local_20);
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_30 = *puVar2;
}
iVar1 = *(int *)(this + 0x1c58);
iVar6 = *(int *)(this + 0x1c50);
iVar5 = iVar1 + 1;
if (iVar6 < iVar5) {
iVar3 = *(int *)(this + 0x1c54);
if (-1 < iVar3) {
if (iVar3 == 0) {
if (iVar6 == 0) {
if (iVar5 < 9) {
iVar3 = 8;
goto LAB_007b9f0f;
}
iVar6 = 8;
}
do {
iVar3 = iVar6 * 2;
if (iVar5 <= iVar3) break;
iVar3 = iVar6 * 4;
iVar6 = iVar3;
} while (iVar3 < iVar5);
}
else {
for (iVar3 = (iVar1 / iVar3 + 1) * iVar3; iVar3 < iVar5; iVar3 = (iVar3 + iVar5) / 2) {
}
}
LAB_007b9f0f:
*(int *)(this + 0x1c50) = iVar3;
if (*(void **)(this + 0x1c4c) == (void *)0x0) {
pvVar4 = malloc(iVar3 << 2);
*(void **)(this + 0x1c4c) = pvVar4;
}
else {
pvVar4 = realloc(*(void **)(this + 0x1c4c),iVar3 << 2);
*(void **)(this + 0x1c4c) = pvVar4;
iVar5 = *(int *)(this + 0x1c58) + 1;
}
goto LAB_007b9e96;
}
}
pvVar4 = *(void **)(this + 0x1c4c);
LAB_007b9e96:
*(int *)(this + 0x1c58) = iVar5;
iVar6 = iVar1 * 4;
iVar5 = (iVar5 - iVar1) + -1;
*(void **)(this + 0x1c5c) = pvVar4;
if (0 < iVar5) {
_V_memmove((void *)((int)pvVar4 + iVar6 + 4),(void *)((int)pvVar4 + iVar6),iVar5 * 4);
pvVar4 = *(void **)(this + 0x1c4c);
}
if ((undefined4 *)(iVar6 + (int)pvVar4) != (undefined4 *)0x0) {
*(undefined4 *)(iVar6 + (int)pvVar4) = local_30;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.