CBaseServerVehicle::ParseExitAnim
0x00b39af0 · 431 bytes · __thiscall
_ZN18CBaseServerVehicle13ParseExitAnimEP9KeyValuesb
Decompiled
undefined (3 params)
/* CBaseServerVehicle::ParseExitAnim(KeyValues*, bool) */
void __thiscall
CBaseServerVehicle::ParseExitAnim(CBaseServerVehicle *this,KeyValues *param_1,bool param_2)
{
KeyValues *this_00;
char *pcVar1;
int iVar2;
int iVar3;
void *pvVar4;
int iVar5;
int iVar6;
this_00 = (KeyValues *)KeyValues::GetFirstSubKey(param_1);
do {
if (this_00 == (KeyValues *)0x0) {
return;
}
iVar6 = *(int *)(this + 0x60);
iVar5 = *(int *)(this + 0x58);
iVar2 = iVar6 + 1;
if (iVar5 < iVar2) {
iVar3 = *(int *)(this + 0x5c);
if (iVar3 < 0) goto LAB_00b39b47;
if (iVar3 == 0) {
if (iVar5 == 0) {
if (iVar2 < 2) {
iVar3 = 1;
goto LAB_00b39c47;
}
iVar5 = 1;
}
do {
iVar3 = iVar5 * 2;
if (iVar2 <= iVar3) break;
iVar3 = iVar5 * 4;
iVar5 = iVar3;
} while (iVar3 < iVar2);
}
else {
for (iVar3 = (iVar6 / iVar3 + 1) * iVar3; iVar3 < iVar2; iVar3 = (iVar3 + iVar2) / 2) {
}
}
LAB_00b39c47:
*(int *)(this + 0x58) = iVar3;
if (*(void **)(this + 0x54) == (void *)0x0) {
pvVar4 = malloc(iVar3 * 0x9c);
*(void **)(this + 0x54) = pvVar4;
}
else {
pvVar4 = realloc(*(void **)(this + 0x54),iVar3 * 0x9c);
*(void **)(this + 0x54) = pvVar4;
iVar2 = *(int *)(this + 0x60) + 1;
}
}
else {
LAB_00b39b47:
pvVar4 = *(void **)(this + 0x54);
}
*(int *)(this + 0x60) = iVar2;
iVar2 = (iVar2 - iVar6) + -1;
iVar6 = iVar6 * 0x9c;
*(void **)(this + 100) = pvVar4;
if (0 < iVar2) {
_V_memmove((void *)((int)pvVar4 + iVar6 + 0x9c),(void *)((int)pvVar4 + iVar6),iVar2 * 0x9c);
}
pcVar1 = (char *)KeyValues::GetName(this_00);
V_strncpy((char *)(*(int *)(this + 0x54) + iVar6 + 2),pcVar1,0x80);
*(bool *)(*(int *)(this + 0x54) + 1 + iVar6) = param_2;
pcVar1 = (char *)KeyValues::GetString(this_00,(char *)0x0,"");
iVar2 = V_strncmp(pcVar1,"upsidedown",10);
if (iVar2 == 0) {
*(undefined1 *)(*(int *)(this + 0x54) + iVar6) = 0;
this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
}
else {
*(undefined1 *)(*(int *)(this + 0x54) + iVar6) = 1;
this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.