CMultiPlayerAnimState::InitGestureSlots
0x0046db40 · 231 bytes · __thiscall
_ZN21CMultiPlayerAnimState16InitGestureSlotsEv
Decompiled
undefined (1 param)
/* CMultiPlayerAnimState::InitGestureSlots() */
undefined4 __thiscall CMultiPlayerAnimState::InitGestureSlots(CMultiPlayerAnimState *this)
{
int iVar1;
undefined4 uVar2;
int iVar3;
int iVar4;
CBaseAnimatingOverlay *local_24;
local_24 = *(CBaseAnimatingOverlay **)(this + 0x1c);
if (local_24 == (CBaseAnimatingOverlay *)0x0) {
local_24 = (CBaseAnimatingOverlay *)0x0;
}
else {
CBaseAnimatingOverlay::SetNumAnimOverlays(local_24,7);
}
iVar3 = *(int *)(this + 0x14);
CUtlVector<GestureSlot_t,CUtlMemory<GestureSlot_t,int>>::GrowVector
((CUtlVector<GestureSlot_t,CUtlMemory<GestureSlot_t,int>> *)(this + 8),7);
iVar1 = (*(int *)(this + 0x14) - iVar3) + -7;
if (0 < iVar1) {
iVar3 = iVar3 * 0x18;
_V_memmove((void *)(*(int *)(this + 8) + 0xa8 + iVar3),(void *)(*(int *)(this + 8) + iVar3),
iVar1 * 0x18);
}
iVar1 = 0;
iVar3 = 0;
do {
iVar4 = *(int *)(this + 8);
uVar2 = CBaseAnimatingOverlay::GetAnimOverlay(local_24,iVar3);
*(undefined4 *)(iVar4 + iVar1 + 0x14) = uVar2;
if (*(int *)(*(int *)(this + 8) + iVar1 + 0x14) == 0) {
return 0;
}
*(undefined1 *)(*(int *)(this + 8) + iVar1 + 10) = 0;
iVar1 = iVar1 + 0x18;
iVar4 = iVar3 + 1;
ResetGestureSlot(this,iVar3);
iVar3 = iVar4;
} while (iVar4 != 7);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.