L L4D2node

CNavArea::OnDestroyNotify

0x006f9200 · 548 bytes · __thiscall

_ZN8CNavArea15OnDestroyNotifyEPS_

Decompiled

undefined (2 params)

/* CNavArea::OnDestroyNotify(CNavArea*) */

void __thiscall CNavArea::OnDestroyNotify(CNavArea *this,CNavArea *param_1)

{
  CNavArea *pCVar1;
  int *piVar2;
  int iVar3;
  int iVar4;
  CNavArea *pCVar5;
  int iVar6;
  int local_20;
  
  local_20 = 0;
  pCVar5 = this;
  do {
    piVar2 = *(int **)(pCVar5 + 0x58);
    iVar3 = *piVar2;
    if (0 < iVar3) {
      iVar4 = 0;
      pCVar1 = (CNavArea *)piVar2[1];
      while (pCVar1 != param_1) {
        iVar4 = iVar4 + 1;
        if (iVar4 == iVar3) goto LAB_006f923d;
        pCVar1 = (CNavArea *)piVar2[iVar4 * 2 + 1];
      }
      iVar6 = (iVar3 - iVar4) + -1;
      if (0 < iVar6) {
        _V_memmove(piVar2 + iVar4 * 2 + 1,piVar2 + iVar4 * 2 + 3,iVar6 * 8);
        piVar2 = *(int **)(pCVar5 + 0x58);
        iVar3 = *piVar2;
      }
      *piVar2 = iVar3 + -1;
      if (**(int **)(pCVar5 + 0x58) == 0) {
        free(*(int **)(pCVar5 + 0x58));
        if ((CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
             StaticData()::staticData == '\0') &&
           (iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                                         ::StaticData()::staticData), iVar3 != 0)) {
          __cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                               ::StaticData()::staticData);
        }
        *(undefined4 **)(pCVar5 + 0x58) =
             &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
              StaticData()::staticData;
      }
    }
LAB_006f923d:
    piVar2 = *(int **)(pCVar5 + 0x114);
    iVar3 = *piVar2;
    if (0 < iVar3) {
      iVar4 = 0;
      pCVar1 = (CNavArea *)piVar2[1];
      while (pCVar1 != param_1) {
        iVar4 = iVar4 + 1;
        if (iVar4 == iVar3) goto joined_r0x006f937d;
        pCVar1 = (CNavArea *)piVar2[iVar4 * 2 + 1];
      }
      iVar6 = (iVar3 - iVar4) + -1;
      if (0 < iVar6) {
        _V_memmove(piVar2 + iVar4 * 2 + 1,piVar2 + iVar4 * 2 + 3,iVar6 * 8);
        piVar2 = *(int **)(pCVar5 + 0x114);
        iVar3 = *piVar2;
      }
      *piVar2 = iVar3 + -1;
      if (**(int **)(pCVar5 + 0x114) == 0) {
        free(*(int **)(pCVar5 + 0x114));
        if ((CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
             StaticData()::staticData == '\0') &&
           (iVar3 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                                         ::StaticData()::staticData), iVar3 != 0)) {
          __cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                               ::StaticData()::staticData);
        }
        *(undefined4 **)(pCVar5 + 0x114) =
             &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
              StaticData()::staticData;
      }
    }
joined_r0x006f937d:
    pCVar5 = pCVar5 + 4;
    local_20 = local_20 + 1;
    if (local_20 == 4) {
      iVar3 = *(int *)(this + 0x104);
      if (iVar3 < 1) {
        return;
      }
      piVar2 = *(int **)(this + 0xfc);
      iVar4 = 0;
      if ((CNavArea *)*piVar2 != param_1) {
        do {
          iVar4 = iVar4 + 1;
          if (iVar4 == iVar3) {
            return;
          }
        } while ((CNavArea *)piVar2[iVar4] != param_1);
        if (iVar4 == -1) {
          return;
        }
      }
      iVar6 = (iVar3 - iVar4) + -1;
      if (iVar6 < 1) {
        *(int *)(this + 0x104) = iVar3 + -1;
      }
      else {
        _V_memmove(piVar2 + iVar4,piVar2 + iVar4 + 1,iVar6 * 4);
        *(int *)(this + 0x104) = *(int *)(this + 0x104) + -1;
      }
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)