DataMapInit<CTankRock>
0x004ddc40 · 895 bytes · __cdecl
_Z11DataMapInitI9CTankRockEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CTankRock>(CTankRock*) */
datamap_t * DataMapInit<CTankRock>(CTankRock *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CTankRock>(CTankRock*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CTankRock>(CTankRock*)::nameHolder), iVar1 != 0)) {
DataMapInit<CTankRock>(CTankRock*)::nameHolder = "CTankRock";
DAT_00fa1634 = (void *)0x0;
DAT_00fa1638 = 0;
DAT_00fa163c = 0;
DAT_00fa1640 = 0;
_DAT_00fa1644 = (void *)0x0;
DAT_00fa1630 = 9;
__cxa_guard_release(&DataMapInit<CTankRock>(CTankRock*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CTankRock>(CTankRock*)::nameHolder,&__dso_handle);
}
CTankRock::m_DataMap._12_4_ = CBaseCSGrenadeProjectile::m_DataMap;
if ((DataMapInit<CTankRock>(CTankRock*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CTankRock>(CTankRock*)::dataDesc), iVar1 == 0))
goto LAB_004ddc69;
/* try { // try from 004ddcab to 004ddf61 has its CatchHandler @ 004ddfee */
pcVar2 = operator_new__(DAT_00fa1630 + 0xf);
pcVar3 = stpcpy(pcVar2,DataMapInit<CTankRock>(CTankRock*)::nameHolder);
builtin_strncpy(pcVar3,"ProximityThink",0xf);
iVar4 = DAT_00fa1640;
iVar1 = DAT_00fa1640 + 1;
if ((DAT_00fa1638 < iVar1) && (-1 < DAT_00fa163c)) {
if (DAT_00fa163c == 0) {
if (DAT_00fa1638 == 0) {
if (iVar1 < 9) {
DAT_00fa1638 = 8;
goto LAB_004dde9f;
}
DAT_00fa1638 = 8;
}
do {
DAT_00fa1638 = DAT_00fa1638 * 2;
} while (DAT_00fa1638 < iVar1);
}
else {
for (DAT_00fa1638 = (DAT_00fa1640 / DAT_00fa163c + 1) * DAT_00fa163c; DAT_00fa1638 < iVar1;
DAT_00fa1638 = (DAT_00fa1638 + iVar1) / 2) {
}
}
LAB_004dde9f:
if (DAT_00fa1634 == (void *)0x0) {
DAT_00fa1634 = malloc(DAT_00fa1638 << 2);
}
else {
DAT_00fa1634 = realloc(DAT_00fa1634,DAT_00fa1638 << 2);
iVar1 = DAT_00fa1640 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fa1640 = iVar1;
_DAT_00fa1644 = DAT_00fa1634;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fa1634 + iVar5 + 4),(void *)((int)DAT_00fa1634 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fa1634) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fa1634) = pcVar2;
}
DataMapInit<CTankRock>(CTankRock*)::dataDesc._68_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fa1630 + 0xc);
pcVar3 = stpcpy(pcVar2,DataMapInit<CTankRock>(CTankRock*)::nameHolder);
builtin_strncpy(pcVar3,"BounceTouch",0xc);
iVar4 = DAT_00fa1640;
iVar1 = DAT_00fa1640 + 1;
if ((DAT_00fa1638 < iVar1) && (-1 < DAT_00fa163c)) {
if (DAT_00fa163c == 0) {
if (DAT_00fa1638 == 0) {
if (iVar1 < 9) {
DAT_00fa1638 = 8;
goto LAB_004ddf0f;
}
DAT_00fa1638 = 8;
}
do {
DAT_00fa1638 = DAT_00fa1638 * 2;
} while (DAT_00fa1638 < iVar1);
}
else {
for (DAT_00fa1638 = (DAT_00fa1640 / DAT_00fa163c + 1) * DAT_00fa163c; DAT_00fa1638 < iVar1;
DAT_00fa1638 = (DAT_00fa1638 + iVar1) / 2) {
}
}
LAB_004ddf0f:
if (DAT_00fa1634 == (void *)0x0) {
DAT_00fa1634 = malloc(DAT_00fa1638 << 2);
}
else {
DAT_00fa1634 = realloc(DAT_00fa1634,DAT_00fa1638 << 2);
iVar1 = DAT_00fa1640 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fa1640 = iVar1;
_DAT_00fa1644 = DAT_00fa1634;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fa1634 + iVar5 + 4),(void *)((int)DAT_00fa1634 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fa1634) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fa1634) = pcVar2;
}
DataMapInit<CTankRock>(CTankRock*)::dataDesc._132_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CTankRock>(CTankRock*)::dataDesc);
LAB_004ddc69:
CTankRock::m_DataMap._4_4_ = 2;
CTankRock::m_DataMap._0_4_ = 0xf1afe0;
return (datamap_t *)CTankRock::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.