TerrorNavArea::PostLoad
0x00994880 · 432 bytes · __thiscall
_ZN13TerrorNavArea8PostLoadEv
Decompiled
undefined (1 param)
/* TerrorNavArea::PostLoad() */
undefined4 __thiscall TerrorNavArea::PostLoad(TerrorNavArea *this)
{
undefined2 *puVar1;
undefined2 uVar2;
ushort *puVar3;
size_t __nmemb;
char cVar4;
undefined4 uVar5;
int iVar6;
int iVar7;
undefined2 *puVar8;
int iVar9;
int iVar10;
int local_20;
CNavArea::PostLoad((CNavArea *)this);
uVar5 = CNavMesh::GetNavAreaByID(TheNavMesh,*(uint *)(this + 0x130));
iVar9 = *(int *)(this + 0x13c);
*(undefined4 *)(this + 0x130) = uVar5;
while (0 < iVar9) {
puVar3 = *(ushort **)(this + 0x134);
iVar6 = 0;
if (TheNavAreas[(int)(uint)*puVar3 >> 2] != *TheNavAreas) {
do {
iVar6 = iVar6 + 1;
if (iVar6 == iVar9) goto LAB_00994903;
} while (*TheNavAreas != TheNavAreas[(int)(uint)puVar3[iVar6] >> 2]);
if (iVar6 == -1) break;
}
iVar10 = (iVar9 - iVar6) + -1;
if (0 < iVar10) {
_V_memmove(puVar3 + iVar6,puVar3 + iVar6 + 1,iVar10 * 2);
iVar9 = *(int *)(this + 0x13c);
}
iVar9 = iVar9 + -1;
*(int *)(this + 0x13c) = iVar9;
}
LAB_00994903:
cVar4 = CDirector::AllowSurvivorRescue(TheDirector);
if (cVar4 == '\0') {
RemoveSpawnAttributes(this,0x10000);
}
__nmemb = *(size_t *)(this + 0x13c);
if (1 < (int)__nmemb) {
if (*(void **)(this + 0x134) == (void *)0x0) {
local_20 = __nmemb - 1;
do {
if (0 < local_20) {
iVar6 = 0;
iVar9 = 1;
do {
while( true ) {
iVar10 = iVar9 * 2;
iVar7 = AreaSortFunc((AreaBindInfo *)(*(int *)(this + 0x134) + iVar6),
(AreaBindInfo *)(*(int *)(this + 0x134) + iVar10));
if (-1 < iVar7) break;
iVar9 = iVar9 + 1;
puVar1 = (undefined2 *)(*(int *)(this + 0x134) + iVar10);
puVar8 = (undefined2 *)(*(int *)(this + 0x134) + iVar6);
iVar6 = iVar6 + 2;
uVar2 = *puVar8;
*puVar8 = *puVar1;
*puVar1 = uVar2;
if (local_20 < iVar9) goto LAB_00994a31;
}
iVar9 = iVar9 + 1;
iVar6 = iVar6 + 2;
} while (iVar9 <= local_20);
}
LAB_00994a31:
local_20 = local_20 + -1;
if (local_20 == -1) {
return 0;
}
} while( true );
}
qsort(*(void **)(this + 0x134),__nmemb,2,AreaSortFunc);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.