CZombieBorder::CZombieBorder
0x007182a0 · 284 bytes · __thiscall
_ZN13CZombieBorderC2Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CZombieBorder::CZombieBorder() */
void __thiscall CZombieBorder::CZombieBorder(CZombieBorder *this)
{
int iVar1;
int iVar2;
int iVar3;
CBaseEntity::CBaseEntity((CBaseEntity *)this,true);
*(undefined ***)this = &PTR__CZombieBorder_00ca3aa8;
iVar2 = DAT_00fe670c;
iVar1 = DAT_00fe670c + 1;
if ((iVar1 <= _DAT_00fe6704) || (DAT_00fe6708 < 0)) goto LAB_007182d9;
if (DAT_00fe6708 == 0) {
iVar3 = _DAT_00fe6704;
if (_DAT_00fe6704 == 0) {
if (iVar1 < 9) {
_DAT_00fe6704 = 8;
goto LAB_0071832f;
}
iVar3 = 8;
}
do {
_DAT_00fe6704 = iVar3 * 2;
if (iVar1 <= _DAT_00fe6704) break;
_DAT_00fe6704 = iVar3 * 4;
iVar3 = _DAT_00fe6704;
} while (_DAT_00fe6704 < iVar1);
}
else {
for (_DAT_00fe6704 = (DAT_00fe670c / DAT_00fe6708 + 1) * DAT_00fe6708; _DAT_00fe6704 < iVar1;
_DAT_00fe6704 = (_DAT_00fe6704 + iVar1) / 2) {
}
}
LAB_0071832f:
if (g_zombieBorders == (void *)0x0) {
g_zombieBorders = malloc(_DAT_00fe6704 << 2);
}
else {
g_zombieBorders = realloc(g_zombieBorders,_DAT_00fe6704 << 2);
iVar1 = DAT_00fe670c + 1;
}
LAB_007182d9:
iVar3 = iVar2 * 4;
iVar2 = (iVar1 - iVar2) + -1;
DAT_00fe670c = iVar1;
_DAT_00fe6710 = g_zombieBorders;
if (0 < iVar2) {
/* try { // try from 00718375 to 00718379 has its CatchHandler @ 007183cc */
_V_memmove((void *)((int)g_zombieBorders + iVar3 + 4),(void *)((int)g_zombieBorders + iVar3),
iVar2 * 4);
}
if ((undefined4 *)(iVar3 + (int)g_zombieBorders) != (undefined4 *)0x0) {
*(undefined4 *)(iVar3 + (int)g_zombieBorders) = this;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.