L L4D2node

Infected::Infected

0x00a16de0 · 1398 bytes · __thiscall

_ZN8InfectedC1Ev

Decompiled

undefined (1 param)

/* Infected::Infected() */

void __thiscall Infected::Infected(Infected *this)

{
  Infected *pIVar1;
  float fVar2;
  CBaseEdict *pCVar3;
  uint uVar4;
  Infected *pIVar5;
  Infected *pIVar6;
  int iVar7;
  undefined *puVar8;
  int iVar9;
  longdouble lVar10;
  
  NextBotCombatCharacter::NextBotCombatCharacter((NextBotCombatCharacter *)this);
  *(undefined ***)this = &PTR__Infected_00d20ea8;
  *(undefined ***)(this + 0x1a3c) = &PTR__Infected_00d2147c;
                    /* try { // try from 00a16e10 to 00a16e14 has its CatchHandler @ 00a1736a */
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)(this + 0x1c7c));
  *(undefined ***)(this + 0x1cac) = &PTR_NetworkStateChanged_00c23e10;
  pIVar1 = this + 0x1d48;
  *(undefined4 *)(this + 0x1cb0) = 0xbf800000;
  *(undefined ***)(this + 0x1cb4) = &PTR_NetworkStateChanged_00c23e10;
  *(undefined4 *)(this + 0x1cb8) = 0xbf800000;
  *(undefined ***)(this + 0x1cc0) = &PTR_NetworkStateChanged_00c23e10;
  *(undefined4 *)(this + 0x1cc4) = 0xbf800000;
  *(undefined ***)(this + 0x1cc8) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1ccc) = 0;
  *(undefined4 *)(this + 0x1cd0) = 0xbf800000;
  *(undefined ***)(this + 0x1cfc) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1d00) = 0;
  *(undefined4 *)(this + 0x1d04) = 0xbf800000;
  *(undefined4 *)(this + 0x1d0c) = 0xffffffff;
  *(undefined4 *)(this + 0x1d14) = 0;
  *(undefined4 *)(this + 0x1d18) = 0;
  *(undefined4 *)(this + 0x1d1c) = 0;
  *(undefined4 *)(this + 0x1d20) = 0;
  *(undefined4 *)(this + 0x1d24) = 0;
  *(undefined4 *)(this + 0x1d28) = 0;
  *(undefined4 *)(this + 0x1d2c) = 0;
  *(undefined4 *)(this + 0x1d30) = 0;
  *(undefined4 *)(this + 0x1d34) = 0;
  *(undefined4 *)(this + 0x1d38) = 0;
  *(undefined ***)(this + 0x1d3c) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x1d40) = 0;
  *(undefined4 *)(this + 0x1d44) = 0xbf800000;
  pIVar5 = pIVar1;
  do {
    *(undefined ***)pIVar5 = &PTR_NetworkStateChanged_00c0b6e0;
    pIVar6 = pIVar5 + 0xc;
    *(undefined4 *)(this + (int)(pIVar5 + (0x1d4c - (int)pIVar1))) = 0;
    *(undefined4 *)(this + (int)(pIVar5 + (0x1d50 - (int)pIVar1))) = 0xbf800000;
    pIVar5 = pIVar6;
  } while (pIVar6 != this + 0x1d78);
  *(undefined4 *)(this + 0x1d7c) = 0;
  *(undefined4 *)(this + 0x1d80) = 0xbf800000;
  *(undefined ***)(this + 0x1d78) = &PTR_NetworkStateChanged_00d20e50;
  *(undefined4 *)(this + 0x1d84) = 0xffffffff;
                    /* try { // try from 00a16f92 to 00a1732a has its CatchHandler @ 00a1739a */
  CBaseCombatCharacter::SetBloodColor((CBaseCombatCharacter *)this,0);
  if (*(float *)(this + 0x1cb0) != -1.0) {
    (**(code **)(*(int *)(this + 0x1cac) + 4))(this + 0x1cac,this + 0x1cb0);
    *(undefined4 *)(this + 0x1cb0) = 0xbf800000;
  }
  *(undefined4 *)(this + 0x1c74) = 0;
  if (*(int *)(this + 0x1c78) != 0) {
    if (this[0x6c] == (Infected)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (Infected)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1c78) = 0;
  }
  *(undefined4 *)(this + 0x1c9c) = 0;
  *(undefined4 *)(this + 0x1ca0) = 0;
  *(undefined4 *)(this + 0x1ca4) = 0;
  *(undefined4 *)(this + 0x1ca8) = 0;
  this[0x1d08] = (Infected)0x0;
  if (*(float *)(this + 0x1cc4) != -1.0) {
    (**(code **)(*(int *)(this + 0x1cc0) + 4))(this + 0x1cc0,this + 0x1cc4);
    *(undefined4 *)(this + 0x1cc4) = 0xbf800000;
  }
  lVar10 = (longdouble)RandomFloat(0,0x3f800000);
  this[0x1d09] = (Infected)0x0;
  *(undefined4 *)(this + 0x1cf0) = 0;
  *(float *)(this + 0x1cec) = (float)lVar10;
  if (*(int *)(this + 0x1cf4) != -1) {
    if (this[0x6c] == (Infected)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (Infected)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1cf4) = 0xffffffff;
  }
  if (*(int *)(this + 0x1cf8) != -1) {
    if (this[0x6c] == (Infected)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (Infected)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1cf8) = 0xffffffff;
  }
  fVar2 = *(float *)(this + 0x1d50);
  iVar7 = 0;
  while( true ) {
    if (fVar2 != -1.0) {
      (**(code **)(*(int *)pIVar1 + 4))(pIVar1,pIVar1 + 8);
      *(int *)(pIVar1 + 8) = -0x40800000;
    }
    if (iVar7 == 0x24) break;
    pIVar1 = this + iVar7 + 0x1d54;
    fVar2 = *(float *)(pIVar1 + 8);
    iVar7 = iVar7 + 0xc;
  }
  CBaseAnimating::UseClientSideAnimation((CBaseAnimating *)this);
  *(undefined4 *)(this + 0x1d20) = 0;
  CUtlVector<CInfectedAnimationLayer,CUtlMemory<CInfectedAnimationLayer,int>>::GrowVector
            ((CUtlVector<CInfectedAnimationLayer,CUtlMemory<CInfectedAnimationLayer,int>> *)
             (this + 0x1d14),6);
  if (0 < *(int *)(this + 0x1d20) + -6) {
    _V_memmove((void *)((int)*(void **)(this + 0x1d14) + 0x90),*(void **)(this + 0x1d14),
               (*(int *)(this + 0x1d20) + -6) * 0x18);
  }
  iVar7 = 0;
  do {
    if ((CInfectedAnimationLayer *)(iVar7 + *(int *)(this + 0x1d14)) !=
        (CInfectedAnimationLayer *)0x0) {
      CInfectedAnimationLayer::CInfectedAnimationLayer
                ((CInfectedAnimationLayer *)(iVar7 + *(int *)(this + 0x1d14)));
    }
    iVar7 = iVar7 + 0x18;
  } while (iVar7 != 0x90);
  CBaseAnimatingOverlay::SetNumAnimOverlays((CBaseAnimatingOverlay *)this,6);
  iVar7 = 0;
  if (0 < *(int *)(this + 0x1d20)) {
    iVar9 = 0;
    do {
      CInfectedAnimationLayer::Reset((CInfectedAnimationLayer *)(*(int *)(this + 0x1d14) + iVar7));
      iVar9 = iVar9 + 1;
      iVar7 = iVar7 + 0x18;
    } while (iVar9 < *(int *)(this + 0x1d20));
  }
  if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
    iVar7 = 0;
  }
  else {
    iVar7 = *(int *)(g_pEntityList + 4);
  }
  uVar4 = *(uint *)(this + 0x1d0c);
  if (((uVar4 == 0xffffffff) ||
      (puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar8 + 8) != uVar4 >> 0xc)) {
    iVar9 = 0;
  }
  else {
    iVar9 = *(int *)(puVar8 + 4);
  }
  if (iVar7 != iVar9) {
    if (this[0x6c] == (Infected)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (Infected)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1d0c) = 0;
  }
  if (*(float *)(this + 0x1d10) != 0.0) {
    if (this[0x6c] == (Infected)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
      *(undefined4 *)(this + 0x1d10) = 0;
    }
    else {
      this[0x70] = (Infected)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x1d10) = 0;
    }
  }
  this[0x1d88] = (Infected)0x0;
  this[0x1d90] = (Infected)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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