Test_InitRandomEntitySpawner
0x00af4500 · 613 bytes · __cdecl
_Z28Test_InitRandomEntitySpawnerRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Test_InitRandomEntitySpawner(CCommand const&) */
void Test_InitRandomEntitySpawner(CCommand *param_1)
{
undefined4 *puVar1;
bool bVar2;
long lVar3;
int iVar4;
int iVar5;
int iVar6;
DAT_0102ca24 = 0;
CUtlMemory<CStressEntityReg*,int>::Purge((CUtlMemory<CStressEntityReg*,int> *)&g_StressEntityRegs)
;
_DAT_0102ca28 = g_StressEntityRegs;
iVar4 = DAT_0102ca24;
for (puVar1 = CStressEntityReg::s_pHead; DAT_0102ca24 = iVar4, puVar1 != (undefined4 *)0x0;
puVar1 = (undefined4 *)*puVar1) {
iVar5 = iVar4 + 1;
if ((DAT_0102ca1c < iVar5) && (-1 < DAT_0102ca20)) {
if (DAT_0102ca20 == 0) {
iVar6 = DAT_0102ca1c;
if (DAT_0102ca1c == 0) {
if (iVar5 < 9) {
DAT_0102ca1c = 8;
goto LAB_00af45cf;
}
iVar6 = 8;
}
do {
DAT_0102ca1c = iVar6 * 2;
if (iVar5 <= DAT_0102ca1c) break;
DAT_0102ca1c = iVar6 * 4;
iVar6 = DAT_0102ca1c;
} while (DAT_0102ca1c < iVar5);
}
else {
for (DAT_0102ca1c = (iVar4 / DAT_0102ca20 + 1) * DAT_0102ca20; DAT_0102ca1c < iVar5;
DAT_0102ca1c = (DAT_0102ca1c + iVar5) / 2) {
}
}
LAB_00af45cf:
if (g_StressEntityRegs == (void *)0x0) {
g_StressEntityRegs = malloc(DAT_0102ca1c << 2);
}
else {
g_StressEntityRegs = realloc(g_StressEntityRegs,DAT_0102ca1c << 2);
iVar5 = DAT_0102ca24 + 1;
}
}
iVar6 = iVar4 * 4;
iVar4 = (iVar5 - iVar4) + -1;
DAT_0102ca24 = iVar5;
_DAT_0102ca28 = g_StressEntityRegs;
if (0 < iVar4) {
_V_memmove((void *)((int)g_StressEntityRegs + iVar6 + 4),
(void *)((int)g_StressEntityRegs + iVar6),iVar4 * 4);
}
if ((undefined4 *)(iVar6 + (int)g_StressEntityRegs) != (undefined4 *)0x0) {
*(undefined4 *)(iVar6 + (int)g_StressEntityRegs) = puVar1;
}
iVar4 = DAT_0102ca24;
}
if (*(int *)param_1 < 2) {
bVar2 = true;
lVar3 = 100;
DAT_0102ca10 = 0;
CUtlMemory<CHandle<CBaseEntity>,int>::Purge
((CUtlMemory<CHandle<CBaseEntity>,int> *)&g_StressEntities);
}
else {
lVar3 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
DAT_0102ca10 = 0;
CUtlMemory<CHandle<CBaseEntity>,int>::Purge
((CUtlMemory<CHandle<CBaseEntity>,int> *)&g_StressEntities);
DAT_0102ca10 = 0;
_DAT_0102ca14 = g_StressEntities;
if (lVar3 == 0) goto LAB_00af465e;
bVar2 = 0 < lVar3;
}
DAT_0102ca10 = 0;
_DAT_0102ca14 = g_StressEntities;
CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::GrowVector
((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
&g_StressEntities,lVar3);
if (DAT_0102ca10 - lVar3 < 1) {
if (!bVar2) goto LAB_00af465e;
}
else {
if (!bVar2) goto LAB_00af465e;
_V_memmove((void *)((int)g_StressEntities + lVar3 * 4),g_StressEntities,
(DAT_0102ca10 - lVar3) * 4);
}
iVar4 = 0;
do {
puVar1 = (undefined4 *)((int)g_StressEntities + iVar4 * 4);
if (puVar1 != (undefined4 *)0x0) {
*puVar1 = 0xffffffff;
}
iVar4 = iVar4 + 1;
} while (iVar4 < lVar3);
LAB_00af465e:
Msg("Test_InitRandomEntitySpawner: created %d slots.\n",lVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.