L L4D2node

DataMapInit<CBasePlayer>

0x007ac7c0 · 715 bytes · __cdecl

_Z11DataMapInitI11CBasePlayerEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CBasePlayer>(CBasePlayer*) */

datamap_t * DataMapInit<CBasePlayer>(CBasePlayer *param_1)

{
  int iVar1;
  char *__dest;
  char *pcVar2;
  int iVar3;
  int iVar4;
  
  if ((DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder == '\0') &&
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder), iVar1 != 0))
  {
    DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder = "CBasePlayer";
    DAT_00fef9c8 = (void *)0x0;
    DAT_00fef9cc = 0;
    DAT_00fef9d0 = 0;
    DAT_00fef9d4 = 0;
    _DAT_00fef9d8 = (void *)0x0;
    DAT_00fef9c4 = 0xb;
    __cxa_guard_release(&DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder);
    __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                 &DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder,&__dso_handle);
  }
  CBasePlayer::m_DataMap._12_4_ = CBaseCombatCharacter::m_DataMap;
  if ((DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc != '\0') ||
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc), iVar1 == 0))
  goto LAB_007ac7e9;
  if ((CUtlVectorDataopsInstantiator<13>::
       GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
       ::ops == '\0') &&
     (iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<13>::
                                   GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
                                   ::ops), iVar1 != 0)) {
    CUtlVectorDataopsInstantiator<13>::
    GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
    ::ops = &PTR_Save_00c5bd28;
    __cxa_guard_release(&CUtlVectorDataopsInstantiator<13>::
                         GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
                         ::ops);
  }
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._1292_2_ = 0x20;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._5260_2_ = 8;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2316_2_ = 5;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._148_4_ =
       &CUtlVectorDataopsInstantiator<13>::
        GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
        ::ops;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2444_2_ = 4;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2572_2_ = 0x20;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2636_2_ = 0x20;
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._4492_2_ = 2;
                    /* try { // try from 007ac894 to 007ac9f9 has its CatchHandler @ 007acaa9 */
  __dest = operator_new__(DAT_00fef9c4 + 0x11);
  pcVar2 = stpcpy(__dest,DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder);
  builtin_strncpy(pcVar2,"PlayerDeathThink",0x11);
  iVar3 = DAT_00fef9d4;
  iVar1 = DAT_00fef9d4 + 1;
  if ((DAT_00fef9cc < iVar1) && (-1 < DAT_00fef9d0)) {
    if (DAT_00fef9d0 == 0) {
      if (DAT_00fef9cc == 0) {
        if (iVar1 < 9) {
          DAT_00fef9cc = 8;
          goto LAB_007aca3f;
        }
        DAT_00fef9cc = 8;
      }
      do {
        DAT_00fef9cc = DAT_00fef9cc * 2;
      } while (DAT_00fef9cc < iVar1);
    }
    else {
      for (DAT_00fef9cc = (DAT_00fef9d4 / DAT_00fef9d0 + 1) * DAT_00fef9d0; DAT_00fef9cc < iVar1;
          DAT_00fef9cc = (DAT_00fef9cc + iVar1) / 2) {
      }
    }
LAB_007aca3f:
    if (DAT_00fef9c8 == (void *)0x0) {
      DAT_00fef9c8 = malloc(DAT_00fef9cc << 2);
    }
    else {
      DAT_00fef9c8 = realloc(DAT_00fef9c8,DAT_00fef9cc << 2);
      iVar1 = DAT_00fef9d4 + 1;
    }
  }
  iVar4 = iVar3 * 4;
  iVar3 = (iVar1 - iVar3) + -1;
  DAT_00fef9d4 = iVar1;
  _DAT_00fef9d8 = DAT_00fef9c8;
  if (0 < iVar3) {
    _V_memmove((void *)((int)DAT_00fef9c8 + iVar4 + 4),(void *)((int)DAT_00fef9c8 + iVar4),iVar3 * 4
              );
  }
  if ((undefined4 *)(iVar4 + (int)DAT_00fef9c8) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar4 + (int)DAT_00fef9c8) = __dest;
  }
  DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._6532_4_ = __dest;
  __cxa_guard_release(&DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc);
LAB_007ac7e9:
  CBasePlayer::m_DataMap._4_4_ = 0x72;
  CBasePlayer::m_DataMap._0_4_ = 0xf4c080;
  return (datamap_t *)CBasePlayer::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)