DataMapInit<CBasePlayer>
0x007ac7c0 · 715 bytes · __cdecl
_Z11DataMapInitI11CBasePlayerEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CBasePlayer>(CBasePlayer*) */
datamap_t * DataMapInit<CBasePlayer>(CBasePlayer *param_1)
{
int iVar1;
char *__dest;
char *pcVar2;
int iVar3;
int iVar4;
if ((DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder), iVar1 != 0))
{
DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder = "CBasePlayer";
DAT_00fef9c8 = (void *)0x0;
DAT_00fef9cc = 0;
DAT_00fef9d0 = 0;
DAT_00fef9d4 = 0;
_DAT_00fef9d8 = (void *)0x0;
DAT_00fef9c4 = 0xb;
__cxa_guard_release(&DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder,&__dso_handle);
}
CBasePlayer::m_DataMap._12_4_ = CBaseCombatCharacter::m_DataMap;
if ((DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc), iVar1 == 0))
goto LAB_007ac7e9;
if ((CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
::ops == '\0') &&
(iVar1 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
::ops), iVar1 != 0)) {
CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
::ops = &PTR_Save_00c5bd28;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
::ops);
}
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._1292_2_ = 0x20;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._5260_2_ = 8;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2316_2_ = 5;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._148_4_ =
&CUtlVectorDataopsInstantiator<13>::
GetDataOps<CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>>(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>*)
::ops;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2444_2_ = 4;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2572_2_ = 0x20;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._2636_2_ = 0x20;
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._4492_2_ = 2;
/* try { // try from 007ac894 to 007ac9f9 has its CatchHandler @ 007acaa9 */
__dest = operator_new__(DAT_00fef9c4 + 0x11);
pcVar2 = stpcpy(__dest,DataMapInit<CBasePlayer>(CBasePlayer*)::nameHolder);
builtin_strncpy(pcVar2,"PlayerDeathThink",0x11);
iVar3 = DAT_00fef9d4;
iVar1 = DAT_00fef9d4 + 1;
if ((DAT_00fef9cc < iVar1) && (-1 < DAT_00fef9d0)) {
if (DAT_00fef9d0 == 0) {
if (DAT_00fef9cc == 0) {
if (iVar1 < 9) {
DAT_00fef9cc = 8;
goto LAB_007aca3f;
}
DAT_00fef9cc = 8;
}
do {
DAT_00fef9cc = DAT_00fef9cc * 2;
} while (DAT_00fef9cc < iVar1);
}
else {
for (DAT_00fef9cc = (DAT_00fef9d4 / DAT_00fef9d0 + 1) * DAT_00fef9d0; DAT_00fef9cc < iVar1;
DAT_00fef9cc = (DAT_00fef9cc + iVar1) / 2) {
}
}
LAB_007aca3f:
if (DAT_00fef9c8 == (void *)0x0) {
DAT_00fef9c8 = malloc(DAT_00fef9cc << 2);
}
else {
DAT_00fef9c8 = realloc(DAT_00fef9c8,DAT_00fef9cc << 2);
iVar1 = DAT_00fef9d4 + 1;
}
}
iVar4 = iVar3 * 4;
iVar3 = (iVar1 - iVar3) + -1;
DAT_00fef9d4 = iVar1;
_DAT_00fef9d8 = DAT_00fef9c8;
if (0 < iVar3) {
_V_memmove((void *)((int)DAT_00fef9c8 + iVar4 + 4),(void *)((int)DAT_00fef9c8 + iVar4),iVar3 * 4
);
}
if ((undefined4 *)(iVar4 + (int)DAT_00fef9c8) != (undefined4 *)0x0) {
*(undefined4 *)(iVar4 + (int)DAT_00fef9c8) = __dest;
}
DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc._6532_4_ = __dest;
__cxa_guard_release(&DataMapInit<CBasePlayer>(CBasePlayer*)::dataDesc);
LAB_007ac7e9:
CBasePlayer::m_DataMap._4_4_ = 0x72;
CBasePlayer::m_DataMap._0_4_ = 0xf4c080;
return (datamap_t *)CBasePlayer::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.