L L4D2node

ActivityList_AddActivityEntry

0x003ed640 · 317 bytes · __cdecl

_Z29ActivityList_AddActivityEntryPKcib

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ActivityList_AddActivityEntry(char const*, int, bool) */

int * ActivityList_AddActivityEntry(char *param_1,int param_2,bool param_3)

{
  int iVar1;
  int iVar2;
  undefined2 uVar3;
  int iVar4;
  int iVar5;
  int *piVar6;
  
  iVar2 = DAT_00f72d70;
  iVar5 = DAT_00f72d70 + 1;
  if ((iVar5 <= DAT_00f72d68) || (DAT_00f72d6c < 0)) goto LAB_003ed66d;
  if (DAT_00f72d6c == 0) {
    iVar4 = DAT_00f72d68;
    if (DAT_00f72d68 == 0) {
      if (iVar5 < 5) {
        DAT_00f72d68 = 4;
        goto LAB_003ed71f;
      }
      iVar4 = 4;
    }
    do {
      DAT_00f72d68 = iVar4 * 2;
      if (iVar5 <= DAT_00f72d68) break;
      DAT_00f72d68 = iVar4 * 4;
      iVar4 = DAT_00f72d68;
    } while (DAT_00f72d68 < iVar5);
  }
  else {
    for (DAT_00f72d68 = (DAT_00f72d70 / DAT_00f72d6c + 1) * DAT_00f72d6c; DAT_00f72d68 < iVar5;
        DAT_00f72d68 = (DAT_00f72d68 + iVar5) / 2) {
    }
  }
LAB_003ed71f:
  if (g_ActivityList == (void *)0x0) {
    g_ActivityList = malloc(DAT_00f72d68 << 3);
  }
  else {
    g_ActivityList = realloc(g_ActivityList,DAT_00f72d68 << 3);
    iVar5 = DAT_00f72d70 + 1;
  }
LAB_003ed66d:
  iVar4 = (iVar5 - iVar2) + -1;
  iVar1 = iVar2 * 8;
  DAT_00f72d70 = iVar5;
  _DAT_00f72d74 = g_ActivityList;
  if (0 < iVar4) {
    _V_memmove((void *)((int)g_ActivityList + iVar1 + 8),(void *)((int)g_ActivityList + iVar1),
               iVar4 * 8);
  }
  piVar6 = (int *)(iVar1 + (int)g_ActivityList);
  *piVar6 = param_2;
  uVar3 = CStringRegistry::AddString((CStringRegistry *)&g_ActivityStrings,param_1,iVar2);
  iVar5 = g_HighestActivity;
  *(undefined2 *)(piVar6 + 1) = uVar3;
  *(ushort *)((int)piVar6 + 6) = (ushort)param_3;
  if (iVar5 < param_2) {
    g_HighestActivity = param_2;
  }
  return piVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)