TerrorNavMesh::TerrorEditUseFog
0x0097e8d0 · 807 bytes · __thiscall
_ZN13TerrorNavMesh16TerrorEditUseFogERK8CCommand
Decompiled
undefined (2 params)
/* TerrorNavMesh::TerrorEditUseFog(CCommand const&) */
void __thiscall TerrorNavMesh::TerrorEditUseFog(TerrorNavMesh *this,CCommand *param_1)
{
char **ppcVar1;
size_t sVar2;
char cVar3;
char *pcVar4;
int iVar5;
size_t __size;
char **ppcVar6;
size_t sVar7;
int iVar8;
int iVar9;
undefined4 uVar10;
int local_88;
void *local_70;
int local_6c;
int local_68;
size_t local_64;
void *local_60;
cVar3 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar3 != '\0') {
if (*(int *)param_1 == 1) {
local_70 = (void *)0x0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = (void *)0x0;
if (0 < *(int *)(this + 0x658)) {
iVar5 = 0;
do {
sVar2 = local_64;
sVar7 = local_64 + 1;
uVar10 = *(undefined4 *)(*(int *)(this + 0x64c) + iVar5 * 4);
if ((local_6c < (int)sVar7) && (-1 < local_68)) {
if (local_68 == 0) {
if (local_6c == 0) {
if ((int)sVar7 < 9) {
local_6c = 8;
goto LAB_0097ea1f;
}
local_6c = 8;
}
do {
iVar8 = local_6c;
local_6c = iVar8 * 2;
} while (local_6c < (int)sVar7);
__size = iVar8 << 3;
}
else {
for (local_6c = ((int)local_64 / local_68 + 1) * local_68; local_6c < (int)sVar7;
local_6c = (int)(local_6c + sVar7) / 2) {
}
LAB_0097ea1f:
__size = local_6c << 2;
}
if (local_70 == (void *)0x0) {
local_70 = malloc(__size);
}
else {
local_70 = realloc(local_70,__size);
sVar7 = local_64 + 1;
}
}
iVar9 = sVar2 * 4;
iVar8 = (sVar7 - sVar2) + -1;
local_64 = sVar7;
local_60 = local_70;
if (0 < iVar8) {
/* try { // try from 0097ea5d to 0097eb6b has its CatchHandler @ 0097ec25 */
_V_memmove((void *)((int)local_70 + iVar9 + 4),(void *)((int)local_70 + iVar9),iVar8 * 4
);
}
if ((undefined4 *)(iVar9 + (int)local_70) != (undefined4 *)0x0) {
*(undefined4 *)(iVar9 + (int)local_70) = uVar10;
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0x658));
if (1 < (int)local_64) {
if (local_70 == (void *)0x0) {
local_88 = local_64 - 1;
do {
if (0 < local_88) {
iVar8 = 0;
iVar5 = 1;
do {
while( true ) {
ppcVar1 = (char **)((int)local_70 + iVar5 * 4);
ppcVar6 = (char **)((int)local_70 + iVar8);
iVar9 = StringSort(ppcVar6,ppcVar1);
if (-1 < iVar9) break;
iVar5 = iVar5 + 1;
pcVar4 = *ppcVar6;
iVar8 = iVar8 + 4;
*ppcVar6 = *ppcVar1;
*ppcVar1 = pcVar4;
if (local_88 + 1 == iVar5) goto LAB_0097ebfc;
}
iVar5 = iVar5 + 1;
iVar8 = iVar8 + 4;
} while (local_88 + 1 != iVar5);
}
LAB_0097ebfc:
local_88 = local_88 + -1;
} while (local_88 != -1);
}
else {
qsort(local_70,local_64,4,StringSort);
}
}
}
iVar5 = 0;
while (iVar5 < (int)local_64) {
iVar8 = NameToFogPlace(this,*(char **)((int)local_70 + iVar5 * 4));
uVar10 = *(undefined4 *)((int)local_70 + iVar5 * 4);
if (iVar8 == *(int *)(this + 0x660)) {
Msg("--> %-26s",uVar10);
}
else {
Msg("%-30s",uVar10);
}
iVar5 = iVar5 + 1;
if (iVar5 == (iVar5 / 3) * 3) {
Msg(&DAT_00cff71e,uVar10);
}
}
Msg(&DAT_00cff71e);
local_64 = 0;
CUtlMemory<char_const*,int>::Purge((CUtlMemory<char_const*,int> *)&local_70);
local_60 = local_70;
CUtlMemory<char_const*,int>::Purge((CUtlMemory<char_const*,int> *)&local_70);
return;
}
fogparams_t::fogparams_t((fogparams_t *)&local_70);
pcVar4 = "";
if (1 < *(int *)param_1) {
pcVar4 = *(char **)(param_1 + 0x40c);
}
iVar5 = NameToFogPlace(this,pcVar4);
*(int *)(this + 0x660) = iVar5;
if (iVar5 == 0) {
Msg("Fog unselected\n");
return;
}
Msg("No nav fog.\n");
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.