CWeaponSpawn::CWeaponSpawn
0x008d7550 · 482 bytes · __thiscall
_ZN12CWeaponSpawnC2Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CWeaponSpawn::CWeaponSpawn() */
void __thiscall CWeaponSpawn::CWeaponSpawn(CWeaponSpawn *this)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
int iVar4;
CItem::CItem((CItem *)this);
*(undefined ***)this = &PTR__CWeaponSpawn_00cef268;
*(undefined ***)(this + 0x13f4) = &PTR_OnAttemptPhysGunPickup_00cef660;
iVar3 = DAT_0100486c;
*(undefined **)(this + 0x1448) = &DAT_00cef690;
iVar2 = iVar3 + 1;
if ((iVar2 <= DAT_01004864) || (DAT_01004868 < 0)) goto LAB_008d7595;
if (DAT_01004868 == 0) {
iVar4 = DAT_01004864;
if (DAT_01004864 == 0) {
if (iVar2 < 9) {
DAT_01004864 = 8;
goto LAB_008d761f;
}
iVar4 = 8;
}
do {
DAT_01004864 = iVar4 * 2;
if (iVar2 <= DAT_01004864) break;
DAT_01004864 = iVar4 * 4;
iVar4 = DAT_01004864;
} while (DAT_01004864 < iVar2);
}
else {
for (DAT_01004864 = (iVar3 / DAT_01004868 + 1) * DAT_01004868; DAT_01004864 < iVar2;
DAT_01004864 = (DAT_01004864 + iVar2) / 2) {
}
}
LAB_008d761f:
if (TheWeaponSpawns == (void *)0x0) {
TheWeaponSpawns = malloc(DAT_01004864 << 2);
}
else {
TheWeaponSpawns = realloc(TheWeaponSpawns,DAT_01004864 << 2);
iVar2 = DAT_0100486c + 1;
}
LAB_008d7595:
iVar4 = iVar3 * 4;
iVar3 = (iVar2 - iVar3) + -1;
DAT_0100486c = iVar2;
_DAT_01004870 = TheWeaponSpawns;
if (0 < iVar3) {
_V_memmove((void *)((int)TheWeaponSpawns + iVar4 + 4),(void *)((int)TheWeaponSpawns + iVar4),
iVar3 * 4);
}
if ((undefined4 *)(iVar4 + (int)TheWeaponSpawns) != (undefined4 *)0x0) {
*(undefined4 *)(iVar4 + (int)TheWeaponSpawns) = this;
}
if (*(int *)(this + 0x1458) != 0) {
if (this[0x6c] == (CWeaponSpawn)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1458) = 0;
}
this[0x1464] = (CWeaponSpawn)0x0;
*(undefined4 *)(this + 0x1450) = 0xffffffff;
if (*(float *)(this + 0x145c) == 0.0) {
return;
}
if (this[0x6c] == (CWeaponSpawn)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 008d7672 to 008d76d2 has its CatchHandler @ 008d775c */
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x145c) = 0;
}
else {
this[0x70] = (CWeaponSpawn)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x145c) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.