CChoreoEvent::RemoveRelativeTag
0x00ba9260 · 184 bytes · __thiscall
_ZN12CChoreoEvent17RemoveRelativeTagEPKc
Decompiled
undefined (2 params)
/* CChoreoEvent::RemoveRelativeTag(char const*) */
void __thiscall CChoreoEvent::RemoveRelativeTag(CChoreoEvent *this,char *param_1)
{
char *pcVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
iVar5 = 0;
iVar4 = 0;
if (0 < *(int *)(this + 200)) {
do {
if ((CUtlString *)(iVar4 + *(int *)(this + 0xbc)) != (CUtlString *)0x0) {
pcVar1 = (char *)CUtlString::Get((CUtlString *)(iVar4 + *(int *)(this + 0xbc)));
iVar2 = _V_stricmp(pcVar1,param_1);
if (iVar2 == 0) {
CUtlMemory<unsigned_char,int>::Purge
((CUtlMemory<unsigned_char,int> *)(*(int *)(this + 0xbc) + iVar4));
iVar2 = *(int *)(this + 200);
iVar3 = (iVar2 - iVar5) + -1;
if (0 < iVar3) {
_V_memmove((void *)(*(int *)(this + 0xbc) + iVar4),
(void *)(*(int *)(this + 0xbc) + (iVar5 * 3 + 3) * 8),iVar3 * 0x18);
iVar2 = *(int *)(this + 200);
}
*(int *)(this + 200) = iVar2 + -1;
return;
}
}
iVar5 = iVar5 + 1;
iVar4 = iVar4 + 0x18;
} while (iVar5 < *(int *)(this + 200));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.