CMoveHelperServer::AddToTouched
0x006f69c0 · 652 bytes · __thiscall
_ZN17CMoveHelperServer12AddToTouchedERK10CGameTraceRK6Vector
Decompiled
undefined (3 params)
/* CMoveHelperServer::AddToTouched(CGameTrace const&, Vector const&) */
undefined4 __thiscall
CMoveHelperServer::AddToTouched(CMoveHelperServer *this,CGameTrace *param_1,Vector *param_2)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
int iVar4;
undefined4 *puVar5;
int iVar6;
int iVar7;
int iVar8;
void *pvVar9;
void *pvVar10;
void *local_28;
if ((*(int *)(param_1 + 0x4c) != 0) && (*(int *)(param_1 + 0x4c) != *(int *)(this + 4))) {
iVar8 = *(int *)(this + 0x14);
local_28 = *(void **)(this + 8);
*(float *)(this + 0x1c) = *(float *)(this + 0x1c) + *(float *)(param_1 + 0x18);
iVar2 = iVar8 * 0x60;
*(float *)(this + 0x20) = *(float *)(this + 0x20) + *(float *)(param_1 + 0x1c);
pvVar10 = (void *)((int)local_28 + iVar2);
*(float *)(this + 0x24) = *(float *)(this + 0x24) + *(float *)(param_1 + 0x20);
iVar4 = iVar8;
pvVar9 = pvVar10;
do {
iVar4 = iVar4 + -1;
if (iVar4 < 0) {
iVar4 = iVar8 + 1;
iVar7 = *(int *)(this + 0xc);
if (iVar4 <= iVar7) goto LAB_006f6a55;
iVar6 = *(int *)(this + 0x10);
if (iVar6 < 0) goto LAB_006f6a55;
if (iVar6 != 0) {
for (iVar6 = (iVar8 / iVar6 + 1) * iVar6; iVar6 < iVar4; iVar6 = (iVar6 + iVar4) / 2) {
}
goto LAB_006f6bdf;
}
if (iVar7 != 0) goto LAB_006f6c20;
if (1 < iVar4) {
iVar7 = 1;
goto LAB_006f6c20;
}
iVar6 = 1;
goto LAB_006f6bdf;
}
piVar1 = (int *)((int)pvVar9 + -8);
pvVar9 = (void *)((int)pvVar9 + -0x60);
} while (*piVar1 != *(int *)(param_1 + 0x4c));
}
return 0;
while (iVar6 = iVar7 * 4, iVar7 = iVar6, iVar6 < iVar4) {
LAB_006f6c20:
iVar6 = iVar7 * 2;
if (iVar4 <= iVar6) break;
}
LAB_006f6bdf:
*(int *)(this + 0xc) = iVar6;
if (local_28 == (void *)0x0) {
local_28 = malloc(iVar6 * 0x60);
*(void **)(this + 8) = local_28;
pvVar10 = (void *)(iVar2 + (int)local_28);
}
else {
local_28 = realloc(local_28,iVar6 * 0x60);
*(void **)(this + 8) = local_28;
iVar4 = *(int *)(this + 0x14) + 1;
pvVar10 = (void *)(iVar2 + (int)local_28);
}
LAB_006f6a55:
*(int *)(this + 0x14) = iVar4;
iVar8 = (iVar4 - iVar8) + -1;
*(void **)(this + 0x18) = local_28;
if (0 < iVar8) {
_V_memmove((void *)((int)local_28 + iVar2 + 0x60),pvVar10,iVar8 * 0x60);
pvVar10 = (void *)(iVar2 + *(int *)(this + 8));
}
*(undefined4 *)((int)pvVar10 + 0xc) = *(undefined4 *)param_1;
*(undefined4 *)((int)pvVar10 + 0x10) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)((int)pvVar10 + 0x14) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)((int)pvVar10 + 0x18) = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)((int)pvVar10 + 0x1c) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)((int)pvVar10 + 0x20) = *(undefined4 *)(param_1 + 0x14);
*(undefined4 *)((int)pvVar10 + 0x24) = *(undefined4 *)(param_1 + 0x18);
*(undefined4 *)((int)pvVar10 + 0x28) = *(undefined4 *)(param_1 + 0x1c);
*(undefined4 *)((int)pvVar10 + 0x2c) = *(undefined4 *)(param_1 + 0x20);
*(undefined4 *)((int)pvVar10 + 0x30) = *(undefined4 *)(param_1 + 0x24);
*(CGameTrace *)((int)pvVar10 + 0x34) = param_1[0x28];
*(CGameTrace *)((int)pvVar10 + 0x35) = param_1[0x29];
*(undefined2 *)((int)pvVar10 + 0x36) = *(undefined2 *)(param_1 + 0x2a);
*(undefined4 *)((int)pvVar10 + 0x38) = *(undefined4 *)(param_1 + 0x2c);
*(undefined4 *)((int)pvVar10 + 0x3c) = *(undefined4 *)(param_1 + 0x30);
*(undefined2 *)((int)pvVar10 + 0x40) = *(undefined2 *)(param_1 + 0x34);
*(CGameTrace *)((int)pvVar10 + 0x42) = param_1[0x36];
*(CGameTrace *)((int)pvVar10 + 0x43) = param_1[0x37];
*(undefined4 *)((int)pvVar10 + 0x44) = *(undefined4 *)(param_1 + 0x38);
uVar3 = *(undefined4 *)(param_1 + 0x40);
*(undefined4 *)((int)pvVar10 + 0x48) = *(undefined4 *)(param_1 + 0x3c);
*(undefined4 *)((int)pvVar10 + 0x4c) = uVar3;
*(undefined4 *)((int)pvVar10 + 0x50) = *(undefined4 *)(param_1 + 0x44);
*(undefined2 *)((int)pvVar10 + 0x54) = *(undefined2 *)(param_1 + 0x48);
*(undefined2 *)((int)pvVar10 + 0x56) = *(undefined2 *)(param_1 + 0x4a);
*(undefined4 *)((int)pvVar10 + 0x58) = *(undefined4 *)(param_1 + 0x4c);
*(undefined4 *)((int)pvVar10 + 0x5c) = *(undefined4 *)(param_1 + 0x50);
puVar5 = (undefined4 *)(iVar2 + *(int *)(this + 8));
*puVar5 = *(undefined4 *)param_2;
puVar5[1] = *(undefined4 *)(param_2 + 4);
puVar5[2] = *(undefined4 *)(param_2 + 8);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.