CChoreoScene::DestroyChannel
0x00bb3c70 · 226 bytes · __thiscall
_ZN12CChoreoScene14DestroyChannelEP14CChoreoChannel
Decompiled
undefined (2 params)
/* CChoreoScene::DestroyChannel(CChoreoChannel*) */
void __thiscall CChoreoScene::DestroyChannel(CChoreoScene *this,CChoreoChannel *param_1)
{
int *piVar1;
int iVar2;
int iVar3;
int iVar4;
iVar2 = *(int *)(this + 0x38) * 4;
iVar3 = *(int *)(this + 0x38) + -1;
if (-1 < iVar3) {
do {
piVar1 = (int *)(*(int *)(this + 0x2c) + iVar2 + -4);
if ((CChoreoChannel *)*piVar1 == param_1) {
iVar4 = (*(int *)(this + 0x38) - iVar3) + -1;
if (iVar4 < 1) {
*(int *)(this + 0x38) = *(int *)(this + 0x38) + -1;
}
else {
_V_memmove(piVar1,(void *)(*(int *)(this + 0x2c) + iVar2),iVar4 * 4);
*(int *)(this + 0x38) = *(int *)(this + 0x38) + -1;
}
}
iVar3 = iVar3 + -1;
iVar2 = iVar2 + -4;
} while (iVar3 != -1);
}
if (param_1 == (CChoreoChannel *)0x0) {
return;
}
*(undefined4 *)(param_1 + 0x90) = 0;
CUtlMemory<CChoreoEvent*,int>::Purge((CUtlMemory<CChoreoEvent*,int> *)(param_1 + 0x84));
*(undefined4 *)(param_1 + 0x94) = *(undefined4 *)(param_1 + 0x84);
CUtlMemory<CChoreoEvent*,int>::Purge((CUtlMemory<CChoreoEvent*,int> *)(param_1 + 0x84));
operator_delete(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.