CTransitioningPlayer::CTransitioningPlayer
0x00521ed0 · 414 bytes · __thiscall
_ZN20CTransitioningPlayerC2Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTransitioningPlayer::CTransitioningPlayer() */
void __thiscall CTransitioningPlayer::CTransitioningPlayer(CTransitioningPlayer *this)
{
int iVar1;
int *piVar2;
int iVar3;
int iVar4;
int iVar5;
CBaseCombatCharacter::CBaseCombatCharacter((CBaseCombatCharacter *)this);
*(undefined ***)this = &PTR__CTransitioningPlayer_00c2efa8;
iVar1 = DAT_00fa9a14;
this[0x1a44] = (CTransitioningPlayer)0x0;
*(undefined4 *)(this + 0x1a40) = 0x2a;
iVar4 = DAT_00fa9a0c;
*(undefined ***)(this + 0x1a3c) = &PTR__CTransitioningPlayer_00c2f51c;
iVar3 = iVar1 + 1;
if ((iVar3 <= iVar4) || (DAT_00fa9a10 < 0)) goto LAB_00521f20;
if (DAT_00fa9a10 == 0) {
if (iVar4 == 0) {
if (iVar3 < 9) {
DAT_00fa9a0c = 8;
goto LAB_00521fd7;
}
iVar4 = 8;
}
do {
DAT_00fa9a0c = iVar4 * 2;
if (iVar3 <= DAT_00fa9a0c) break;
DAT_00fa9a0c = iVar4 * 4;
iVar4 = DAT_00fa9a0c;
} while (DAT_00fa9a0c < iVar3);
}
else {
for (DAT_00fa9a0c = (iVar1 / DAT_00fa9a10 + 1) * DAT_00fa9a10; DAT_00fa9a0c < iVar3;
DAT_00fa9a0c = (DAT_00fa9a0c + iVar3) / 2) {
}
}
LAB_00521fd7:
if (g_TransitioningPlayers == (void *)0x0) {
g_TransitioningPlayers = malloc(DAT_00fa9a0c << 2);
}
else {
g_TransitioningPlayers = realloc(g_TransitioningPlayers,DAT_00fa9a0c << 2);
iVar3 = DAT_00fa9a14 + 1;
}
LAB_00521f20:
iVar5 = iVar1 * 4;
iVar4 = (iVar3 - iVar1) + -1;
DAT_00fa9a14 = iVar3;
_DAT_00fa9a18 = g_TransitioningPlayers;
if (0 < iVar4) {
_V_memmove((void *)((int)g_TransitioningPlayers + iVar5 + 4),
(void *)((int)g_TransitioningPlayers + iVar5),iVar4 * 4);
}
if ((undefined4 *)(iVar5 + (int)g_TransitioningPlayers) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)g_TransitioningPlayers) = this;
}
piVar2 = gameeventmanager;
this[0x1a44] = (CTransitioningPlayer)0x1;
/* try { // try from 00521f6c to 0052202f has its CatchHandler @ 00522084 */
(**(code **)(*piVar2 + 0x10))(piVar2,this + 0x1a3c,"player_transitioned",1);
piVar2 = gameeventmanager;
this[0x1a44] = (CTransitioningPlayer)0x1;
(**(code **)(*piVar2 + 0x10))(piVar2,this + 0x1a3c,"player_disconnect",1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.