ScratchPad_DrawSphere
0x00595800 · 1195 bytes · __cdecl
_Z21ScratchPad_DrawSphereP13IScratchPad3DRK6VectorfS3_i
Decompiled
undefined (5 params)
/* ScratchPad_DrawSphere(IScratchPad3D*, Vector const&, float, Vector const&, int) */
void ScratchPad_DrawSphere
(IScratchPad3D *param_1,Vector *param_2,float param_3,Vector *param_4,int param_5)
{
undefined4 uVar1;
float fVar2;
float fVar3;
double dVar4;
double dVar5;
int iVar6;
undefined4 *puVar7;
float *pfVar8;
int iVar9;
int iVar10;
float fVar11;
float fVar12;
float fVar13;
double dVar14;
CUtlMemory<Vector,int> *local_ac;
int local_9c;
double local_7c;
double local_74;
undefined4 *local_68;
undefined4 local_64;
undefined4 local_60;
int local_5c;
undefined4 *local_58;
float local_54;
float local_50;
float local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_68 = (undefined4 *)0x0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = (undefined4 *)0x0;
if (param_5 != 0) {
CUtlVector<Vector,CUtlMemory<Vector,int>>::GrowVector
((CUtlVector<Vector,CUtlMemory<Vector,int>> *)&local_68,param_5);
if (local_5c - param_5 < 1) {
if (param_5 < 1) goto LAB_00595842;
}
else {
if (param_5 < 1) goto LAB_00595842;
_V_memmove(local_68 + param_5 * 3,local_68,(local_5c - param_5) * 0xc);
}
local_9c = 0;
iVar6 = param_5 + -1;
fVar3 = (1.0 / (float)iVar6) * 3.1415927;
do {
fVar2 = (float)local_9c * fVar3;
if (local_9c == 0) {
iVar9 = 0xc;
iVar10 = 1;
uVar1 = *(undefined4 *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
*local_68 = *(undefined4 *)param_2;
local_68[1] = uVar1;
local_68[2] = param_3 + fVar2;
if (1 < local_5c) {
do {
iVar10 = iVar10 + 1;
puVar7 = (undefined4 *)((int)local_68 + iVar9);
iVar9 = iVar9 + 0xc;
*puVar7 = *local_68;
puVar7[1] = local_68[1];
puVar7[2] = local_68[2];
} while (iVar10 < local_5c);
}
}
else {
iVar9 = 0;
do {
fVar13 = (float)iVar9 * fVar3;
if (local_9c == iVar6) {
fVar13 = *(float *)param_2;
fVar11 = *(float *)(param_2 + 4);
fVar12 = *(float *)(param_2 + 8) - param_3;
}
else {
sincos((double)(fVar13 + fVar13),&local_74,&local_7c);
dVar5 = local_74;
dVar4 = local_7c;
dVar14 = sin((double)fVar2);
fVar13 = cosf(fVar2);
fVar12 = fVar13 * param_3 + *(float *)(param_2 + 8);
fVar13 = (float)(dVar4 * dVar14) * param_3 + *(float *)param_2;
fVar11 = (float)(dVar14 * dVar5) * param_3 + *(float *)(param_2 + 4);
}
local_48 = *(undefined4 *)param_4;
local_44 = *(undefined4 *)(param_4 + 4);
local_40 = *(undefined4 *)(param_4 + 8);
local_20 = 0x3f800000;
puVar7 = local_68 + iVar9 * 3;
local_38 = *puVar7;
local_34 = puVar7[1];
local_30 = puVar7[2];
local_3c = 0x3f800000;
local_54 = fVar13;
local_50 = fVar11;
local_4c = fVar12;
local_2c = local_48;
local_28 = local_44;
local_24 = local_40;
/* try { // try from 00595ac2 to 00595c38 has its CatchHandler @ 00595cab */
(**(code **)(*(int *)param_1 + 0x1c))(param_1,&local_54,&local_38);
iVar10 = iVar9 + 1;
pfVar8 = (float *)(local_68 + iVar9 * 3);
*pfVar8 = fVar13;
pfVar8[1] = fVar11;
pfVar8[2] = fVar12;
iVar9 = iVar10;
} while (iVar10 != param_5);
if (local_9c != iVar6) {
iVar9 = 0;
do {
iVar9 = iVar9 + 1;
local_48 = *(undefined4 *)param_4;
local_44 = *(undefined4 *)(param_4 + 4);
local_40 = *(undefined4 *)(param_4 + 8);
local_20 = 0x3f800000;
puVar7 = local_68 + (iVar9 % param_5) * 3;
local_38 = *puVar7;
local_34 = puVar7[1];
local_30 = puVar7[2];
pfVar8 = (float *)(local_68 + iVar9 * 3 + -3);
local_3c = 0x3f800000;
local_54 = *pfVar8;
local_50 = pfVar8[1];
local_4c = pfVar8[2];
local_2c = local_48;
local_28 = local_44;
local_24 = local_40;
(**(code **)(*(int *)param_1 + 0x1c))(param_1,&local_54,&local_38);
} while (iVar9 != param_5);
}
}
local_9c = local_9c + 1;
} while (local_9c != param_5);
}
LAB_00595842:
local_ac = (CUtlMemory<Vector,int> *)&local_68;
local_5c = 0;
CUtlMemory<Vector,int>::Purge(local_ac);
local_58 = local_68;
CUtlMemory<Vector,int>::Purge(local_ac);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.