L L4D2node

CFuncElevator::CFuncElevator

0x0044e090 · 387 bytes · __thiscall

_ZN13CFuncElevatorC2Ev

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CFuncElevator::CFuncElevator() */

void __thiscall CFuncElevator::CFuncElevator(CFuncElevator *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  
  CBaseToggle::CBaseToggle((CBaseToggle *)this);
  *(undefined ***)this = &PTR__CFuncElevator_00c8d8a8;
  *(undefined4 *)(this + 0x504) = 0xffffffff;
  iVar1 = DAT_00f7a148;
  *(undefined4 *)(this + 0x510) = 0;
  iVar3 = _DAT_00f7a140;
  *(undefined4 *)(this + 0x51c) = 0xffffffff;
  *(undefined4 *)(this + 0x520) = 0;
  *(undefined4 *)(this + 0x528) = 0;
  iVar2 = iVar1 + 1;
  *(undefined4 *)(this + 0x534) = 0xffffffff;
  *(undefined4 *)(this + 0x538) = 0;
  *(undefined4 *)(this + 0x540) = 0;
  *(undefined4 *)(this + 0x544) = 0;
  *(undefined4 *)(this + 0x548) = 0;
  *(undefined4 *)(this + 0x54c) = 0;
  *(undefined4 *)(this + 0x550) = 0;
  if ((iVar2 <= iVar3) || (DAT_00f7a144 < 0)) goto LAB_0044e139;
  if (DAT_00f7a144 == 0) {
    if (iVar3 == 0) {
      if (iVar2 < 9) {
        iVar3 = 8;
        goto LAB_0044e186;
      }
      iVar3 = 8;
    }
    do {
      iVar3 = iVar3 * 2;
    } while (iVar3 < iVar2);
  }
  else {
    for (iVar3 = (iVar1 / DAT_00f7a144 + 1) * DAT_00f7a144; iVar3 < iVar2;
        iVar3 = (iVar3 + iVar2) / 2) {
    }
  }
LAB_0044e186:
  _DAT_00f7a140 = iVar3;
  if (s_Elevators == (void *)0x0) {
    s_Elevators = malloc(iVar3 << 2);
  }
  else {
    s_Elevators = realloc(s_Elevators,iVar3 << 2);
    iVar2 = DAT_00f7a148 + 1;
  }
LAB_0044e139:
  iVar4 = iVar1 * 4;
  iVar3 = (iVar2 - iVar1) + -1;
  DAT_00f7a148 = iVar2;
  _DAT_00f7a14c = s_Elevators;
  if (0 < iVar3) {
                    /* try { // try from 0044e1cd to 0044e1d1 has its CatchHandler @ 0044e224 */
    _V_memmove((void *)((int)s_Elevators + iVar4 + 4),(void *)((int)s_Elevators + iVar4),iVar3 * 4);
  }
  if ((undefined4 *)(iVar4 + (int)s_Elevators) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar4 + (int)s_Elevators) = this;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)