Templates_RemoveByHammerID
0x0083d9a0 · 152 bytes · __cdecl
_Z26Templates_RemoveByHammerIDi
Decompiled
undefined (1 param)
/* Templates_RemoveByHammerID(int) */
void Templates_RemoveByHammerID(int param_1)
{
int iVar1;
TemplateEntityData_t *pTVar2;
int iVar3;
int iVar4;
int iVar5;
iVar4 = DAT_00ffa750 + -1;
iVar5 = DAT_00ffa750 * 4;
if (-1 < iVar4) {
do {
while( true ) {
iVar1 = iVar5 + -4;
pTVar2 = *(TemplateEntityData_t **)(g_Templates + -4 + iVar5);
if (*(int *)(pTVar2 + 0x18) != param_1) break;
Templates_FreeTemplate(pTVar2);
iVar3 = (DAT_00ffa750 - iVar4) + -1;
if (0 < iVar3) {
_V_memmove((void *)(g_Templates + iVar1),(void *)(iVar5 + g_Templates),iVar3 * 4);
}
iVar4 = iVar4 + -1;
DAT_00ffa750 = DAT_00ffa750 + -1;
iVar5 = iVar1;
if (iVar4 == -1) {
return;
}
}
iVar4 = iVar4 + -1;
iVar5 = iVar1;
} while (iVar4 != -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.