L L4D2node

CVisibilityMonitor::AddEntity

0x00665850 · 494 bytes · __thiscall

_ZN18CVisibilityMonitor9AddEntityEP11CBaseEntityfPFbS1_P11CBasePlayerES5_

Decompiled

undefined (5 params)

/* CVisibilityMonitor::AddEntity(CBaseEntity*, float, bool (*)(CBaseEntity*, CBasePlayer*), bool
   (*)(CBaseEntity*, CBasePlayer*)) */

void __thiscall
CVisibilityMonitor::AddEntity
          (CVisibilityMonitor *this,CBaseEntity *param_1,float param_2,
          _func_bool_CBaseEntity_ptr_CBasePlayer_ptr *param_3,
          _func_bool_CBaseEntity_ptr_CBasePlayer_ptr *param_4)

{
  int iVar1;
  char cVar2;
  undefined4 *puVar3;
  int iVar4;
  void *pvVar5;
  int iVar6;
  int iVar7;
  undefined4 local_24;
  
  cVar2 = IsTrackingEntity(this,param_1);
  if (cVar2 != '\0') {
    return;
  }
  local_24 = 0xffffffff;
  if (param_1 != (CBaseEntity *)0x0) {
    puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    local_24 = *puVar3;
  }
  iVar1 = *(int *)(this + 0x18);
  iVar6 = *(int *)(this + 0x10);
  iVar7 = iVar1 + 1;
  if (iVar6 < iVar7) {
    iVar4 = *(int *)(this + 0x14);
    if (iVar4 < 0) goto LAB_006658b6;
    if (iVar4 == 0) {
      if (iVar6 == 0) {
        if (iVar7 < 3) {
          iVar4 = 2;
          goto LAB_00665947;
        }
        iVar6 = 2;
      }
      do {
        iVar4 = iVar6 * 2;
        if (iVar7 <= iVar4) break;
        iVar4 = iVar6 * 4;
        iVar6 = iVar4;
      } while (iVar4 < iVar7);
    }
    else {
      for (iVar4 = (iVar1 / iVar4 + 1) * iVar4; iVar4 < iVar7; iVar4 = (iVar4 + iVar7) / 2) {
      }
    }
LAB_00665947:
    *(int *)(this + 0x10) = iVar4;
    if (*(void **)(this + 0xc) != (void *)0x0) {
      pvVar5 = realloc(*(void **)(this + 0xc),iVar4 * 0x14);
      iVar7 = *(int *)(this + 0x18);
      *(void **)(this + 0xc) = pvVar5;
      *(void **)(this + 0x1c) = pvVar5;
      *(int *)(this + 0x18) = iVar7 + 1;
      iVar7 = (iVar7 + 1) - iVar1;
      goto joined_r0x0066598d;
    }
    pvVar5 = malloc(iVar4 * 0x14);
    *(void **)(this + 0xc) = pvVar5;
  }
  else {
LAB_006658b6:
    pvVar5 = *(void **)(this + 0xc);
  }
  *(int *)(this + 0x18) = iVar7;
  iVar7 = iVar7 - iVar1;
  *(void **)(this + 0x1c) = pvVar5;
joined_r0x0066598d:
  if (0 < iVar7 + -1) {
    _V_memmove((void *)((int)pvVar5 + iVar1 * 0x14 + 0x14),(void *)((int)pvVar5 + iVar1 * 0x14),
               (iVar7 + -1) * 0x14);
    pvVar5 = *(void **)(this + 0xc);
  }
  puVar3 = (undefined4 *)((int)pvVar5 + iVar1 * 0x14);
  if (puVar3 != (undefined4 *)0x0) {
    puVar3[1] = param_2 * param_2;
    puVar3[2] = 0;
    *puVar3 = local_24;
    puVar3[4] = param_4;
    puVar3[3] = param_3;
  }
  if (*(int *)(debug_visibility_monitor._28_4_ + 0x30) == 0) {
    return;
  }
  CBaseEntity::GetDebugName(param_1);
  Msg();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)