L L4D2node

CNavArea::Disconnect

0x006fbbd0 · 490 bytes · __thiscall

_ZN8CNavArea10DisconnectEPS_

Decompiled

undefined (2 params)

/* CNavArea::Disconnect(CNavArea*) */

void __thiscall CNavArea::Disconnect(CNavArea *this,CNavArea *param_1)

{
  int iVar1;
  char cVar2;
  int *piVar3;
  int iVar4;
  int iVar5;
  CNavArea *pCVar6;
  int iVar7;
  int local_24;
  int local_20;
  
  iVar7 = 0;
  pCVar6 = param_1;
  do {
    while( true ) {
      iVar1 = (&CSWTCH_1821)[iVar7];
      piVar3 = *(int **)(this + iVar7 * 4 + 0x58);
      iVar4 = *piVar3;
      if (0 < iVar4) break;
joined_r0x006fbca1:
      iVar7 = iVar7 + 1;
      if (iVar7 == 4) {
        return;
      }
    }
    if ((CNavArea *)piVar3[1] == pCVar6) {
      local_24 = 0;
    }
    else {
      local_24 = 0;
      do {
        local_24 = local_24 + 1;
        if (local_24 == iVar4) goto joined_r0x006fbca1;
      } while (pCVar6 != (CNavArea *)piVar3[local_24 * 2 + 1]);
    }
    iVar5 = (iVar4 - local_24) + -1;
    if (0 < iVar5) {
      _V_memmove(piVar3 + local_24 * 2 + 1,piVar3 + local_24 * 2 + 3,iVar5 * 8);
      piVar3 = *(int **)(this + iVar7 * 4 + 0x58);
      iVar4 = *piVar3;
    }
    *piVar3 = iVar4 + -1;
    if (**(int **)(this + iVar7 * 4 + 0x58) == 0) {
      free(*(int **)(this + iVar7 * 4 + 0x58));
      if ((CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
           StaticData()::staticData == '\0') &&
         (iVar4 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                                       ::StaticData()::staticData), iVar4 != 0)) {
        __cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                             ::StaticData()::staticData);
      }
      *(undefined4 **)(this + iVar7 * 4 + 0x58) =
           &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
            StaticData()::staticData;
    }
    cVar2 = IsConnected(param_1,this,iVar1);
    if (cVar2 != '\0') {
      AddIncomingConnection(this,param_1,iVar7);
      goto joined_r0x006fbca1;
    }
    iVar1 = iVar1 * 4;
    piVar3 = *(int **)(param_1 + iVar1 + 0x114);
    iVar4 = *piVar3;
    if (0 < iVar4) {
      if (this == (CNavArea *)piVar3[1]) {
        local_20 = 0;
      }
      else {
        local_20 = 0;
        do {
          local_20 = local_20 + 1;
          if (local_20 == iVar4) goto LAB_006fbce7;
        } while (this != (CNavArea *)piVar3[local_20 * 2 + 1]);
      }
      iVar5 = (iVar4 - local_20) + -1;
      if (0 < iVar5) {
        _V_memmove(piVar3 + local_20 * 2 + 1,piVar3 + local_20 * 2 + 3,iVar5 * 8);
        piVar3 = *(int **)(param_1 + iVar1 + 0x114);
        iVar4 = *piVar3;
      }
      *piVar3 = iVar4 + -1;
      if (**(int **)(param_1 + iVar1 + 0x114) == 0) {
        free(*(int **)(param_1 + iVar1 + 0x114));
        if ((CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
             StaticData()::staticData == '\0') &&
           (iVar4 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                                         ::StaticData()::staticData), iVar4 != 0)) {
          __cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                               ::StaticData()::staticData);
        }
        *(undefined4 **)(param_1 + iVar1 + 0x114) =
             &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
              StaticData()::staticData;
      }
    }
LAB_006fbce7:
    iVar7 = iVar7 + 1;
    pCVar6 = this;
    if (iVar7 == 4) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)