DataMapInit<CItemSoda>
0x00671650 · 876 bytes · __cdecl
_Z11DataMapInitI9CItemSodaEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CItemSoda>(CItemSoda*) */
datamap_t * DataMapInit<CItemSoda>(CItemSoda *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CItemSoda>(CItemSoda*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CItemSoda>(CItemSoda*)::nameHolder), iVar1 != 0)) {
DataMapInit<CItemSoda>(CItemSoda*)::nameHolder = "CItemSoda";
DAT_00fc85a8 = (void *)0x0;
DAT_00fc85ac = 0;
DAT_00fc85b0 = 0;
DAT_00fc85b4 = 0;
_DAT_00fc85b8 = (void *)0x0;
DAT_00fc85a4 = 9;
__cxa_guard_release(&DataMapInit<CItemSoda>(CItemSoda*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CItemSoda>(CItemSoda*)::nameHolder,&__dso_handle);
}
CItemSoda::m_DataMap._12_4_ = CBaseAnimating::m_DataMap;
if ((DataMapInit<CItemSoda>(CItemSoda*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CItemSoda>(CItemSoda*)::dataDesc), iVar1 == 0))
goto LAB_00671679;
/* try { // try from 006716bb to 00671961 has its CatchHandler @ 006719ee */
pcVar2 = operator_new__(DAT_00fc85a4 + 9);
pcVar3 = stpcpy(pcVar2,DataMapInit<CItemSoda>(CItemSoda*)::nameHolder);
builtin_strncpy(pcVar3,"CanThink",9);
iVar4 = DAT_00fc85b4;
iVar1 = DAT_00fc85b4 + 1;
if ((DAT_00fc85ac < iVar1) && (-1 < DAT_00fc85b0)) {
if (DAT_00fc85b0 == 0) {
if (DAT_00fc85ac == 0) {
if (iVar1 < 9) {
DAT_00fc85ac = 8;
goto LAB_0067189f;
}
DAT_00fc85ac = 8;
}
do {
DAT_00fc85ac = DAT_00fc85ac * 2;
} while (DAT_00fc85ac < iVar1);
}
else {
for (DAT_00fc85ac = (DAT_00fc85b4 / DAT_00fc85b0 + 1) * DAT_00fc85b0; DAT_00fc85ac < iVar1;
DAT_00fc85ac = (DAT_00fc85ac + iVar1) / 2) {
}
}
LAB_0067189f:
if (DAT_00fc85a8 == (void *)0x0) {
DAT_00fc85a8 = malloc(DAT_00fc85ac << 2);
}
else {
DAT_00fc85a8 = realloc(DAT_00fc85a8,DAT_00fc85ac << 2);
iVar1 = DAT_00fc85b4 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fc85b4 = iVar1;
_DAT_00fc85b8 = DAT_00fc85a8;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fc85a8 + iVar5 + 4),(void *)((int)DAT_00fc85a8 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fc85a8) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fc85a8) = pcVar2;
}
DataMapInit<CItemSoda>(CItemSoda*)::dataDesc._68_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fc85a4 + 9);
pcVar3 = stpcpy(pcVar2,DataMapInit<CItemSoda>(CItemSoda*)::nameHolder);
builtin_strncpy(pcVar3,"CanTouch",9);
iVar4 = DAT_00fc85b4;
iVar1 = DAT_00fc85b4 + 1;
if ((DAT_00fc85ac < iVar1) && (-1 < DAT_00fc85b0)) {
if (DAT_00fc85b0 == 0) {
if (DAT_00fc85ac == 0) {
if (iVar1 < 9) {
DAT_00fc85ac = 8;
goto LAB_0067190f;
}
DAT_00fc85ac = 8;
}
do {
DAT_00fc85ac = DAT_00fc85ac * 2;
} while (DAT_00fc85ac < iVar1);
}
else {
for (DAT_00fc85ac = (DAT_00fc85b4 / DAT_00fc85b0 + 1) * DAT_00fc85b0; DAT_00fc85ac < iVar1;
DAT_00fc85ac = (DAT_00fc85ac + iVar1) / 2) {
}
}
LAB_0067190f:
if (DAT_00fc85a8 == (void *)0x0) {
DAT_00fc85a8 = malloc(DAT_00fc85ac << 2);
}
else {
DAT_00fc85a8 = realloc(DAT_00fc85a8,DAT_00fc85ac << 2);
iVar1 = DAT_00fc85b4 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fc85b4 = iVar1;
_DAT_00fc85b8 = DAT_00fc85a8;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fc85a8 + iVar5 + 4),(void *)((int)DAT_00fc85a8 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fc85a8) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fc85a8) = pcVar2;
}
DataMapInit<CItemSoda>(CItemSoda*)::dataDesc._132_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CItemSoda>(CItemSoda*)::dataDesc);
LAB_00671679:
CItemSoda::m_DataMap._4_4_ = 2;
CItemSoda::m_DataMap._0_4_ = 0xf2ebc0;
return (datamap_t *)CItemSoda::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.