CUtlPriorityQueue<OpenListInfo_t,COpenListLessFunc,CUtlMemoryFixedGrowable<OpenListInfo_t,4096u,int>>::Insert
0x007140a0 · 239 bytes · __thiscall
_ZN17CUtlPriorityQueueI14OpenListInfo_t17COpenListLessFunc23CUtlMemoryFixedGrowableIS0_Lj4096EiEE6InsertERKS0_
Decompiled
undefined (2 params)
/* CUtlPriorityQueue<OpenListInfo_t, COpenListLessFunc, CUtlMemoryFixedGrowable<OpenListInfo_t,
4096u, int> >::Insert(OpenListInfo_t const&) */
void __thiscall
CUtlPriorityQueue<OpenListInfo_t,COpenListLessFunc,CUtlMemoryFixedGrowable<OpenListInfo_t,4096u,int>>
::Insert(CUtlPriorityQueue<OpenListInfo_t,COpenListLessFunc,CUtlMemoryFixedGrowable<OpenListInfo_t,4096u,int>>
*this,OpenListInfo_t *param_1)
{
uint uVar1;
undefined4 uVar2;
undefined4 uVar3;
int iVar4;
undefined4 *puVar5;
int iVar6;
int iVar7;
undefined4 *puVar8;
float fVar9;
uVar1 = *(uint *)(this + 0x8010);
CUtlVector<OpenListInfo_t,CUtlMemoryFixedGrowable<OpenListInfo_t,4096u,int>>::GrowVector
((CUtlVector<OpenListInfo_t,CUtlMemoryFixedGrowable<OpenListInfo_t,4096u,int>> *)this,1)
;
if (0 < (int)(~uVar1 + *(int *)(this + 0x8010))) {
_V_memmove((void *)(*(int *)this + 8 + uVar1 * 8),(void *)(*(int *)this + uVar1 * 8),
(~uVar1 + *(int *)(this + 0x8010)) * 8);
}
iVar7 = uVar1 * 8;
iVar6 = *(int *)this;
uVar2 = *(undefined4 *)param_1;
*(undefined4 *)(iVar6 + 4 + iVar7) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(iVar6 + iVar7) = uVar2;
if (uVar1 != 0) {
iVar6 = (int)(uVar1 + 1) / 2 + -1;
puVar5 = (undefined4 *)(*(int *)this + iVar6 * 8);
puVar8 = (undefined4 *)(*(int *)this + iVar7);
fVar9 = (float)puVar5[1];
if ((float)puVar8[1] <= fVar9) {
do {
uVar2 = puVar8[1];
uVar3 = *puVar5;
*puVar5 = *puVar8;
puVar5[1] = uVar2;
iVar4 = *(int *)this;
*(undefined4 *)(iVar7 + iVar4) = uVar3;
((undefined4 *)(iVar7 + iVar4))[1] = fVar9;
if (iVar6 == 0) {
return;
}
iVar7 = iVar6 * 8;
iVar6 = (iVar6 + 1) / 2 + -1;
puVar5 = (undefined4 *)(*(int *)this + iVar6 * 8);
puVar8 = (undefined4 *)(*(int *)this + iVar7);
fVar9 = (float)puVar5[1];
} while ((float)puVar8[1] <= fVar9);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.