DataMapInit<CBreakable>
0x006b2850 · 889 bytes · __cdecl
_Z11DataMapInitI10CBreakableEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CBreakable>(CBreakable*) */
datamap_t * DataMapInit<CBreakable>(CBreakable *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CBreakable>(CBreakable*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CBreakable>(CBreakable*)::nameHolder), iVar1 != 0)) {
DataMapInit<CBreakable>(CBreakable*)::nameHolder = "CBreakable";
DAT_00fe06b0 = (void *)0x0;
DAT_00fe06b4 = 0;
DAT_00fe06b8 = 0;
DAT_00fe06bc = 0;
_DAT_00fe06c0 = (void *)0x0;
DAT_00fe06ac = 10;
__cxa_guard_release(&DataMapInit<CBreakable>(CBreakable*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CBreakable>(CBreakable*)::nameHolder,&__dso_handle);
}
CBreakable::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
if ((DataMapInit<CBreakable>(CBreakable*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CBreakable>(CBreakable*)::dataDesc), iVar1 == 0))
goto LAB_006b2879;
/* try { // try from 006b28bb to 006b2b71 has its CatchHandler @ 006b2bfe */
pcVar2 = operator_new__(DAT_00fe06ac + 0xb);
pcVar3 = stpcpy(pcVar2,DataMapInit<CBreakable>(CBreakable*)::nameHolder);
builtin_strncpy(pcVar3,"BreakTouch",0xb);
iVar4 = DAT_00fe06bc;
iVar1 = DAT_00fe06bc + 1;
if ((DAT_00fe06b4 < iVar1) && (-1 < DAT_00fe06b8)) {
if (DAT_00fe06b8 == 0) {
if (DAT_00fe06b4 == 0) {
if (iVar1 < 9) {
DAT_00fe06b4 = 8;
goto LAB_006b2aaf;
}
DAT_00fe06b4 = 8;
}
do {
DAT_00fe06b4 = DAT_00fe06b4 * 2;
} while (DAT_00fe06b4 < iVar1);
}
else {
for (DAT_00fe06b4 = (DAT_00fe06bc / DAT_00fe06b8 + 1) * DAT_00fe06b8; DAT_00fe06b4 < iVar1;
DAT_00fe06b4 = (DAT_00fe06b4 + iVar1) / 2) {
}
}
LAB_006b2aaf:
if (DAT_00fe06b0 == (void *)0x0) {
DAT_00fe06b0 = malloc(DAT_00fe06b4 << 2);
}
else {
DAT_00fe06b0 = realloc(DAT_00fe06b0,DAT_00fe06b4 << 2);
iVar1 = DAT_00fe06bc + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fe06bc = iVar1;
_DAT_00fe06c0 = DAT_00fe06b0;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fe06b0 + iVar5 + 4),(void *)((int)DAT_00fe06b0 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fe06b0) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fe06b0) = pcVar2;
}
DataMapInit<CBreakable>(CBreakable*)::dataDesc._1348_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fe06ac + 4);
pcVar3 = stpcpy(pcVar2,DataMapInit<CBreakable>(CBreakable*)::nameHolder);
builtin_strncpy(pcVar3,"Die",4);
iVar4 = DAT_00fe06bc;
iVar1 = DAT_00fe06bc + 1;
if ((DAT_00fe06b4 < iVar1) && (-1 < DAT_00fe06b8)) {
if (DAT_00fe06b8 == 0) {
if (DAT_00fe06b4 == 0) {
if (iVar1 < 9) {
DAT_00fe06b4 = 8;
goto LAB_006b2b1f;
}
DAT_00fe06b4 = 8;
}
do {
DAT_00fe06b4 = DAT_00fe06b4 * 2;
} while (DAT_00fe06b4 < iVar1);
}
else {
for (DAT_00fe06b4 = (DAT_00fe06bc / DAT_00fe06b8 + 1) * DAT_00fe06b8; DAT_00fe06b4 < iVar1;
DAT_00fe06b4 = (DAT_00fe06b4 + iVar1) / 2) {
}
}
LAB_006b2b1f:
if (DAT_00fe06b0 == (void *)0x0) {
DAT_00fe06b0 = malloc(DAT_00fe06b4 << 2);
}
else {
DAT_00fe06b0 = realloc(DAT_00fe06b0,DAT_00fe06b4 << 2);
iVar1 = DAT_00fe06bc + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fe06bc = iVar1;
_DAT_00fe06c0 = DAT_00fe06b0;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fe06b0 + iVar5 + 4),(void *)((int)DAT_00fe06b0 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fe06b0) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fe06b0) = pcVar2;
}
DataMapInit<CBreakable>(CBreakable*)::dataDesc._1492_4_ = eventFuncs;
DataMapInit<CBreakable>(CBreakable*)::dataDesc._1556_4_ = eventFuncs;
DataMapInit<CBreakable>(CBreakable*)::dataDesc._1412_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CBreakable>(CBreakable*)::dataDesc);
LAB_006b2879:
CBreakable::m_DataMap._4_4_ = 0x27;
CBreakable::m_DataMap._0_4_ = 0xf39040;
return (datamap_t *)CBreakable::m_DataMap;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.