DataMapInit<CButtonTimed>
0x00638ba0 · 891 bytes · __cdecl
_Z11DataMapInitI12CButtonTimedEP9datamap_tPT_
Decompiled
datamap_t * (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CButtonTimed>(CButtonTimed*) */
datamap_t * DataMapInit<CButtonTimed>(CButtonTimed *param_1)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int iVar5;
if ((DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder == '\0') &&
(iVar1 = __cxa_guard_acquire(&DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder), iVar1 != 0
)) {
DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder = "CButtonTimed";
DAT_00fc2478 = (void *)0x0;
DAT_00fc247c = 0;
DAT_00fc2480 = 0;
DAT_00fc2484 = 0;
_DAT_00fc2488 = (void *)0x0;
DAT_00fc2474 = 0xc;
__cxa_guard_release(&DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder);
__cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
&DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder,&__dso_handle);
}
CButtonTimed::m_DataMap._12_4_ = CBaseButton::m_DataMap;
if ((DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc != '\0') ||
(iVar1 = __cxa_guard_acquire(&DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc), iVar1 == 0))
goto LAB_00638bc9;
/* try { // try from 00638c0b to 00638ec1 has its CatchHandler @ 00638f4e */
pcVar2 = operator_new__(DAT_00fc2474 + 9);
pcVar3 = stpcpy(pcVar2,DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder);
builtin_strncpy(pcVar3,"UseTimed",9);
iVar4 = DAT_00fc2484;
iVar1 = DAT_00fc2484 + 1;
if ((DAT_00fc247c < iVar1) && (-1 < DAT_00fc2480)) {
if (DAT_00fc2480 == 0) {
if (DAT_00fc247c == 0) {
if (iVar1 < 9) {
DAT_00fc247c = 8;
goto LAB_00638dff;
}
DAT_00fc247c = 8;
}
do {
DAT_00fc247c = DAT_00fc247c * 2;
} while (DAT_00fc247c < iVar1);
}
else {
for (DAT_00fc247c = (DAT_00fc2484 / DAT_00fc2480 + 1) * DAT_00fc2480; DAT_00fc247c < iVar1;
DAT_00fc247c = (DAT_00fc247c + iVar1) / 2) {
}
}
LAB_00638dff:
if (DAT_00fc2478 == (void *)0x0) {
DAT_00fc2478 = malloc(DAT_00fc247c << 2);
}
else {
DAT_00fc2478 = realloc(DAT_00fc2478,DAT_00fc247c << 2);
iVar1 = DAT_00fc2484 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fc2484 = iVar1;
_DAT_00fc2488 = DAT_00fc2478;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fc2478 + iVar5 + 4),(void *)((int)DAT_00fc2478 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fc2478) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fc2478) = pcVar2;
}
DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc._324_4_ = pcVar2;
pcVar2 = operator_new__(DAT_00fc2474 + 9);
pcVar3 = stpcpy(pcVar2,DataMapInit<CButtonTimed>(CButtonTimed*)::nameHolder);
builtin_strncpy(pcVar3,"UseThink",9);
iVar4 = DAT_00fc2484;
iVar1 = DAT_00fc2484 + 1;
if ((DAT_00fc247c < iVar1) && (-1 < DAT_00fc2480)) {
if (DAT_00fc2480 == 0) {
if (DAT_00fc247c == 0) {
if (iVar1 < 9) {
DAT_00fc247c = 8;
goto LAB_00638e6f;
}
DAT_00fc247c = 8;
}
do {
DAT_00fc247c = DAT_00fc247c * 2;
} while (DAT_00fc247c < iVar1);
}
else {
for (DAT_00fc247c = (DAT_00fc2484 / DAT_00fc2480 + 1) * DAT_00fc2480; DAT_00fc247c < iVar1;
DAT_00fc247c = (DAT_00fc247c + iVar1) / 2) {
}
}
LAB_00638e6f:
if (DAT_00fc2478 == (void *)0x0) {
DAT_00fc2478 = malloc(DAT_00fc247c << 2);
}
else {
DAT_00fc2478 = realloc(DAT_00fc2478,DAT_00fc247c << 2);
iVar1 = DAT_00fc2484 + 1;
}
}
iVar5 = iVar4 * 4;
iVar4 = (iVar1 - iVar4) + -1;
DAT_00fc2484 = iVar1;
_DAT_00fc2488 = DAT_00fc2478;
if (0 < iVar4) {
_V_memmove((void *)((int)DAT_00fc2478 + iVar5 + 4),(void *)((int)DAT_00fc2478 + iVar5),iVar4 * 4
);
}
if ((undefined4 *)(iVar5 + (int)DAT_00fc2478) != (undefined4 *)0x0) {
*(undefined4 *)(iVar5 + (int)DAT_00fc2478) = pcVar2;
}
DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc._596_4_ = eventFuncs;
DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc._660_4_ = eventFuncs;
DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc._388_4_ = pcVar2;
__cxa_guard_release(&DataMapInit<CButtonTimed>(CButtonTimed*)::dataDesc);
LAB_00638bc9:
CButtonTimed::m_DataMap._4_4_ = 10;
CButtonTimed::m_DataMap._0_4_ = 0xf28ec0;
return (datamap_t *)CButtonTimed::m_DataMap;
}
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calling convention, and argument types straight from the gamedata. Less
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