CBaseCombatCharacter::ResetVisibilityCache
0x005f7eb0 · 1381 bytes · __cdecl
_ZN20CBaseCombatCharacter20ResetVisibilityCacheEPS_
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseCombatCharacter::ResetVisibilityCache(CBaseCombatCharacter*) */
void CBaseCombatCharacter::ResetVisibilityCache(CBaseCombatCharacter *param_1)
{
ushort uVar1;
short sVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
ushort *puVar7;
uint uVar8;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
int local_34;
void *local_30;
int local_2c;
int local_28;
int local_24;
void *local_20;
local_44 = 0;
local_40 = 0;
if (___atan2f_finite == 0) {
local_34 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_44,0,0,0,0,"/data/src/game/server/basecombatcharacter.cpp",
0x192,&ResetVisibilityCache(CBaseCombatCharacter*)::tm_fmt,"(%s)%s","Unaccounted",
"CBaseCombatCharacter::ResetVisibilityCache");
local_34 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_3c = local_44;
local_38 = local_40;
/* try { // try from 005f80d6 to 005f8124 has its CatchHandler @ 005f844f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CBaseCombatCharacter::ResetVisibilityCache") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc5b4ac,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
uVar1 = g_VisibilityCache._16_2_;
if (param_1 == (CBaseCombatCharacter *)0x0) {
CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
*)g_VisibilityCache);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 != 0) {
(**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
}
}
else {
while( true ) {
uVar8 = (uint)uVar1;
if ((CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = -1;
DAT_00f244ba = 0xffff;
DAT_00f244bc = 0xffff;
__cxa_guard_release(&CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
sVar2 = CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
if (uVar1 != 0xffff) {
sVar2 = *(short *)(g_VisibilityCache._4_4_ + uVar8 * 0x18);
}
if (sVar2 == -1) break;
if (CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar4 = __cxa_guard_acquire(&CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar4 != 0) {
CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = -1;
DAT_00f244ba = 0xffff;
DAT_00f244bc = 0xffff;
__cxa_guard_release(&CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
if (uVar1 != 0xffff) goto LAB_005f7fbb;
LAB_005f81c5:
puVar7 = (ushort *)
&CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel;
}
else {
if (uVar1 == 0xffff) goto LAB_005f81c5;
LAB_005f7fbb:
puVar7 = (ushort *)(g_VisibilityCache._4_4_ + uVar8 * 0x18);
}
uVar1 = *puVar7;
}
local_30 = (void *)0x0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = (void *)0x0;
if (uVar8 != 0xffff) {
do {
iVar5 = local_24;
iVar4 = g_VisibilityCache._4_4_ + uVar8 * 0x18;
if ((*(CBaseCombatCharacter **)(iVar4 + 8) == param_1) ||
(*(CBaseCombatCharacter **)(iVar4 + 0xc) == param_1)) {
iVar4 = local_24 + 1;
if ((local_2c < iVar4) && (-1 < local_28)) {
if (local_28 == 0) {
iVar6 = local_2c;
if (local_2c == 0) {
if (iVar4 < 0x11) {
local_2c = 0x10;
goto LAB_005f8207;
}
iVar6 = 0x10;
}
do {
local_2c = iVar6 * 2;
if (iVar4 <= local_2c) break;
local_2c = iVar6 * 4;
iVar6 = local_2c;
} while (local_2c < iVar4);
}
else {
for (local_2c = (local_24 / local_28 + 1) * local_28; local_2c < iVar4;
local_2c = (local_2c + iVar4) / 2) {
}
}
LAB_005f8207:
if (local_30 == (void *)0x0) {
local_30 = malloc(local_2c * 2);
}
else {
local_30 = realloc(local_30,local_2c * 2);
iVar4 = local_24 + 1;
}
}
iVar6 = (iVar4 - iVar5) + -1;
iVar5 = iVar5 * 2;
local_24 = iVar4;
local_20 = local_30;
if (0 < iVar6) {
/* try { // try from 005f8254 to 005f8258 has its CatchHandler @ 005f8464 */
_V_memmove((void *)((int)local_30 + iVar5 + 2),(void *)((int)local_30 + iVar5),iVar6 * 2
);
}
if ((ushort *)(iVar5 + (int)local_30) != (ushort *)0x0) {
*(ushort *)(iVar5 + (int)local_30) = (ushort)uVar8;
}
}
uVar8 = CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
*)g_VisibilityCache,(ushort)uVar8);
uVar8 = uVar8 & 0xffff;
} while (uVar8 != 0xffff);
iVar4 = 0;
if (0 < local_24) {
do {
uVar1 = *(ushort *)((int)local_30 + iVar4 * 2);
if (uVar1 != 0xffff) {
CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
*)g_VisibilityCache,uVar1);
*(ushort *)(g_VisibilityCache._4_4_ + (uint)uVar1 * 0x18) = uVar1;
*(undefined2 *)(g_VisibilityCache._4_4_ + 2 + (uint)uVar1 * 0x18) =
g_VisibilityCache._20_2_;
g_VisibilityCache._18_2_ = g_VisibilityCache._18_2_ + -1;
g_VisibilityCache._20_2_ = uVar1;
}
iVar4 = iVar4 + 1;
} while (iVar4 < local_24);
}
}
local_24 = 0;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)&local_30);
local_20 = local_30;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)&local_30);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_34 != 0) {
(**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.