CUtlVector<CUserCmd,CUtlMemory<CUserCmd,int>>::InsertBefore
0x007c1bc0 · 473 bytes · __thiscall
_ZN10CUtlVectorI8CUserCmd10CUtlMemoryIS0_iEE12InsertBeforeEiRKS0_
Decompiled
undefined (3 params)
/* CUtlVector<CUserCmd, CUtlMemory<CUserCmd, int> >::InsertBefore(int, CUserCmd const&) */
int __thiscall
CUtlVector<CUserCmd,CUtlMemory<CUserCmd,int>>::InsertBefore
(CUtlVector<CUserCmd,CUtlMemory<CUserCmd,int>> *this,int param_1,CUserCmd *param_2)
{
CUserCmd *pCVar1;
void *pvVar2;
int iVar3;
int iVar4;
int iVar5;
iVar4 = *(int *)(this + 4);
iVar3 = *(int *)(this + 0xc) + 1;
if (iVar4 < iVar3) {
iVar5 = *(int *)(this + 8);
if (-1 < iVar5) {
if (iVar5 == 0) {
if (iVar4 == 0) {
if (iVar3 < 2) {
iVar5 = 1;
goto LAB_007c1d37;
}
iVar4 = 1;
}
do {
iVar5 = iVar4 * 2;
if (iVar3 <= iVar5) break;
iVar5 = iVar4 * 4;
iVar4 = iVar5;
} while (iVar5 < iVar3);
}
else {
for (iVar5 = iVar5 * (*(int *)(this + 0xc) / iVar5 + 1); iVar5 < iVar3;
iVar5 = (iVar5 + iVar3) / 2) {
}
}
LAB_007c1d37:
*(int *)(this + 4) = iVar5;
if (*(void **)this == (void *)0x0) {
pvVar2 = malloc(iVar5 * 0x58);
*(void **)this = pvVar2;
}
else {
pvVar2 = realloc(*(void **)this,iVar5 * 0x58);
*(void **)this = pvVar2;
iVar3 = *(int *)(this + 0xc) + 1;
}
goto LAB_007c1be8;
}
}
pvVar2 = *(void **)this;
LAB_007c1be8:
*(int *)(this + 0xc) = iVar3;
iVar4 = param_1 * 0x58;
iVar3 = (iVar3 - param_1) + -1;
*(void **)(this + 0x10) = pvVar2;
if (0 < iVar3) {
_V_memmove((void *)((int)pvVar2 + iVar4 + 0x58),(void *)((int)pvVar2 + iVar4),iVar3 * 0x58);
pvVar2 = *(void **)this;
}
pCVar1 = (CUserCmd *)((int)pvVar2 + iVar4);
if ((pCVar1 != (CUserCmd *)0x0) &&
(*(undefined ***)pCVar1 = &PTR__CUserCmd_00c15058, param_2 != pCVar1)) {
*(undefined4 *)(pCVar1 + 4) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(pCVar1 + 8) = *(undefined4 *)(param_2 + 8);
*(undefined4 *)(pCVar1 + 0xc) = *(undefined4 *)(param_2 + 0xc);
*(undefined4 *)(pCVar1 + 0x10) = *(undefined4 *)(param_2 + 0x10);
*(undefined4 *)(pCVar1 + 0x14) = *(undefined4 *)(param_2 + 0x14);
*(undefined4 *)(pCVar1 + 0x18) = *(undefined4 *)(param_2 + 0x18);
*(undefined4 *)(pCVar1 + 0x1c) = *(undefined4 *)(param_2 + 0x1c);
*(undefined4 *)(pCVar1 + 0x20) = *(undefined4 *)(param_2 + 0x20);
*(undefined4 *)(pCVar1 + 0x24) = *(undefined4 *)(param_2 + 0x24);
pCVar1[0x28] = param_2[0x28];
*(undefined4 *)(pCVar1 + 0x2c) = *(undefined4 *)(param_2 + 0x2c);
*(undefined4 *)(pCVar1 + 0x30) = *(undefined4 *)(param_2 + 0x30);
*(undefined4 *)(pCVar1 + 0x34) = *(undefined4 *)(param_2 + 0x34);
*(undefined2 *)(pCVar1 + 0x38) = *(undefined2 *)(param_2 + 0x38);
*(undefined2 *)(pCVar1 + 0x3a) = *(undefined2 *)(param_2 + 0x3a);
pCVar1[0x3c] = param_2[0x3c];
*(undefined4 *)(pCVar1 + 0x40) = *(undefined4 *)(param_2 + 0x40);
*(undefined4 *)(pCVar1 + 0x44) = *(undefined4 *)(param_2 + 0x44);
*(undefined4 *)(pCVar1 + 0x48) = *(undefined4 *)(param_2 + 0x48);
*(undefined4 *)(pCVar1 + 0x4c) = *(undefined4 *)(param_2 + 0x4c);
*(undefined4 *)(pCVar1 + 0x50) = *(undefined4 *)(param_2 + 0x50);
*(undefined4 *)(pCVar1 + 0x54) = *(undefined4 *)(param_2 + 0x54);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.