L L4D2node

DataMapInit<CItem>

0x006e3a10 · 1250 bytes · __cdecl

_Z11DataMapInitI5CItemEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CItem>(CItem*) */

datamap_t * DataMapInit<CItem>(CItem *param_1)

{
  int iVar1;
  char *pcVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  
  if ((DataMapInit<CItem>(CItem*)::nameHolder == '\0') &&
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CItem>(CItem*)::nameHolder), iVar1 != 0)) {
    DataMapInit<CItem>(CItem*)::nameHolder = "CItem";
    DAT_00fe4298 = (void *)0x0;
    DAT_00fe429c = 0;
    DAT_00fe42a0 = 0;
    DAT_00fe42a4 = 0;
    _DAT_00fe42a8 = (void *)0x0;
    DAT_00fe4294 = 5;
    __cxa_guard_release(&DataMapInit<CItem>(CItem*)::nameHolder);
    __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                 &DataMapInit<CItem>(CItem*)::nameHolder,&__dso_handle);
  }
  CItem::m_DataMap._12_4_ = CBaseAnimating::m_DataMap;
  if ((DataMapInit<CItem>(CItem*)::dataDesc != '\0') ||
     (iVar1 = __cxa_guard_acquire(&DataMapInit<CItem>(CItem*)::dataDesc), iVar1 == 0))
  goto LAB_006e3a39;
                    /* try { // try from 006e3a77 to 006e3e59 has its CatchHandler @ 006e3f30 */
  DataMapInit<CItem>(CItem*)::dataDesc._276_4_ = GetPhysObjSaveRestoreOps(5);
  pcVar2 = operator_new__(DAT_00fe4294 + 10);
  pcVar3 = stpcpy(pcVar2,DataMapInit<CItem>(CItem*)::nameHolder);
  builtin_strncpy(pcVar3,"ItemTouch",10);
  iVar4 = DAT_00fe42a4;
  iVar1 = DAT_00fe42a4 + 1;
  if ((DAT_00fe429c < iVar1) && (-1 < DAT_00fe42a0)) {
    if (DAT_00fe42a0 == 0) {
      if (DAT_00fe429c == 0) {
        if (iVar1 < 9) {
          DAT_00fe429c = 8;
          goto LAB_006e3d97;
        }
        DAT_00fe429c = 8;
      }
      do {
        DAT_00fe429c = DAT_00fe429c * 2;
      } while (DAT_00fe429c < iVar1);
    }
    else {
      for (DAT_00fe429c = (DAT_00fe42a4 / DAT_00fe42a0 + 1) * DAT_00fe42a0; DAT_00fe429c < iVar1;
          DAT_00fe429c = (DAT_00fe429c + iVar1) / 2) {
      }
    }
LAB_006e3d97:
    if (DAT_00fe4298 == (void *)0x0) {
      DAT_00fe4298 = malloc(DAT_00fe429c << 2);
    }
    else {
      DAT_00fe4298 = realloc(DAT_00fe4298,DAT_00fe429c << 2);
      iVar1 = DAT_00fe42a4 + 1;
    }
  }
  iVar5 = iVar4 * 4;
  iVar4 = (iVar1 - iVar4) + -1;
  DAT_00fe42a4 = iVar1;
  _DAT_00fe42a8 = DAT_00fe4298;
  if (0 < iVar4) {
    _V_memmove((void *)((int)DAT_00fe4298 + iVar5 + 4),(void *)((int)DAT_00fe4298 + iVar5),iVar4 * 4
              );
  }
  if ((undefined4 *)(iVar5 + (int)DAT_00fe4298) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + (int)DAT_00fe4298) = pcVar2;
  }
  DataMapInit<CItem>(CItem*)::dataDesc._324_4_ = pcVar2;
  pcVar2 = operator_new__(DAT_00fe4294 + 0xc);
  pcVar3 = stpcpy(pcVar2,DataMapInit<CItem>(CItem*)::nameHolder);
  pcVar3[0] = 'M';
  pcVar3[1] = 'a';
  pcVar3[2] = 't';
  pcVar3[3] = 'e';
  pcVar3[4] = 'r';
  pcVar3[5] = 'i';
  pcVar3[6] = 'a';
  pcVar3[7] = 'l';
  *(undefined **)(pcVar3 + 8) = &DAT_00657a69;
  iVar4 = DAT_00fe42a4;
  iVar1 = DAT_00fe42a4 + 1;
  if ((DAT_00fe429c < iVar1) && (-1 < DAT_00fe42a0)) {
    if (DAT_00fe42a0 == 0) {
      if (DAT_00fe429c == 0) {
        if (iVar1 < 9) {
          DAT_00fe429c = 8;
          goto LAB_006e3e07;
        }
        DAT_00fe429c = 8;
      }
      do {
        DAT_00fe429c = DAT_00fe429c * 2;
      } while (DAT_00fe429c < iVar1);
    }
    else {
      for (DAT_00fe429c = (DAT_00fe42a4 / DAT_00fe42a0 + 1) * DAT_00fe42a0; DAT_00fe429c < iVar1;
          DAT_00fe429c = (DAT_00fe429c + iVar1) / 2) {
      }
    }
LAB_006e3e07:
    if (DAT_00fe4298 == (void *)0x0) {
      DAT_00fe4298 = malloc(DAT_00fe429c << 2);
    }
    else {
      DAT_00fe4298 = realloc(DAT_00fe4298,DAT_00fe429c << 2);
      iVar1 = DAT_00fe42a4 + 1;
    }
  }
  iVar5 = iVar4 * 4;
  iVar4 = (iVar1 - iVar4) + -1;
  DAT_00fe42a4 = iVar1;
  _DAT_00fe42a8 = DAT_00fe4298;
  if (0 < iVar4) {
    _V_memmove((void *)((int)DAT_00fe4298 + iVar5 + 4),(void *)((int)DAT_00fe4298 + iVar5),iVar4 * 4
              );
  }
  if ((undefined4 *)(iVar5 + (int)DAT_00fe4298) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + (int)DAT_00fe4298) = pcVar2;
  }
  DataMapInit<CItem>(CItem*)::dataDesc._388_4_ = pcVar2;
  pcVar2 = operator_new__(DAT_00fe4294 + 0xb);
  pcVar3 = stpcpy(pcVar2,DataMapInit<CItem>(CItem*)::nameHolder);
  builtin_strncpy(pcVar3,"ComeToRest",0xb);
  iVar4 = DAT_00fe42a4;
  iVar1 = DAT_00fe42a4 + 1;
  if ((DAT_00fe429c < iVar1) && (-1 < DAT_00fe42a0)) {
    if (DAT_00fe42a0 == 0) {
      if (DAT_00fe429c == 0) {
        if (iVar1 < 9) {
          DAT_00fe429c = 8;
          goto LAB_006e3cd7;
        }
        DAT_00fe429c = 8;
      }
      do {
        DAT_00fe429c = DAT_00fe429c * 2;
      } while (DAT_00fe429c < iVar1);
    }
    else {
      for (DAT_00fe429c = (DAT_00fe42a4 / DAT_00fe42a0 + 1) * DAT_00fe42a0; DAT_00fe429c < iVar1;
          DAT_00fe429c = (DAT_00fe429c + iVar1) / 2) {
      }
    }
LAB_006e3cd7:
    if (DAT_00fe4298 == (void *)0x0) {
      DAT_00fe4298 = malloc(DAT_00fe429c << 2);
    }
    else {
      DAT_00fe4298 = realloc(DAT_00fe4298,DAT_00fe429c << 2);
      iVar1 = DAT_00fe42a4 + 1;
    }
  }
  iVar5 = iVar4 * 4;
  iVar4 = (iVar1 - iVar4) + -1;
  DAT_00fe42a4 = iVar1;
  _DAT_00fe42a8 = DAT_00fe4298;
  if (0 < iVar4) {
    _V_memmove((void *)((int)DAT_00fe4298 + iVar5 + 4),(void *)((int)DAT_00fe4298 + iVar5),iVar4 * 4
              );
  }
  if ((undefined4 *)(iVar5 + (int)DAT_00fe4298) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar5 + (int)DAT_00fe4298) = pcVar2;
  }
  DataMapInit<CItem>(CItem*)::dataDesc._532_4_ = eventFuncs;
  DataMapInit<CItem>(CItem*)::dataDesc._596_4_ = eventFuncs;
  DataMapInit<CItem>(CItem*)::dataDesc._452_4_ = pcVar2;
  __cxa_guard_release(&DataMapInit<CItem>(CItem*)::dataDesc);
LAB_006e3a39:
  CItem::m_DataMap._4_4_ = 9;
  CItem::m_DataMap._0_4_ = 0xf3c9c0;
  return (datamap_t *)CItem::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)