L L4D2node

CChoreoEvent::RemoveTrack

0x00ba51d0 · 139 bytes · __thiscall

_ZN12CChoreoEvent11RemoveTrackEi

Decompiled

undefined (2 params)

/* CChoreoEvent::RemoveTrack(int) */

void __thiscall CChoreoEvent::RemoveTrack(CChoreoEvent *this,int param_1)

{
  int *piVar1;
  int *piVar2;
  int iVar3;
  int iVar4;
  
  if ((-1 < param_1) && (iVar4 = *(int *)(this + 0x118), param_1 < iVar4)) {
    piVar1 = (int *)(*(int *)(this + 0x10c) + param_1 * 4);
    piVar2 = (int *)*piVar1;
    if (piVar2 != (int *)0x0) {
      iVar3 = (iVar4 - param_1) + -1;
      if (0 < iVar3) {
        _V_memmove(piVar1,(void *)(*(int *)(this + 0x10c) + 4 + param_1 * 4),iVar3 * 4);
        iVar4 = *(int *)(this + 0x118);
      }
      *(int *)(this + 0x118) = iVar4 + -1;
                    /* WARNING: Could not recover jumptable at 0x00ba5251. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (**(code **)(*piVar2 + 4))();
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)