L L4D2node

CEnvSoundscapeTriggerable::DelegateStartTouch

0x0082f7e0 · 438 bytes · __thiscall

_ZN25CEnvSoundscapeTriggerable18DelegateStartTouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CEnvSoundscapeTriggerable::DelegateStartTouch(CBaseEntity*) */

void __thiscall
CEnvSoundscapeTriggerable::DelegateStartTouch(CEnvSoundscapeTriggerable *this,CBaseEntity *param_1)

{
  int iVar1;
  undefined4 *puVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  undefined4 local_30;
  undefined4 local_20 [4];
  
  if (param_1 == (CBaseEntity *)0x0) {
    return;
  }
  iVar1 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CBasePlayer::typeinfo,0);
  if (iVar1 == 0) {
    return;
  }
  local_20[0] = 0xffffffff;
  if (this == (CEnvSoundscapeTriggerable *)0x0) {
    CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::FindAndRemove
              ((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
               (iVar1 + 0x1c68),(CHandle *)local_20);
    local_30 = 0xffffffff;
  }
  else {
    puVar2 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
    local_20[0] = *puVar2;
    CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::FindAndRemove
              ((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
               (iVar1 + 0x1c68),(CHandle *)local_20);
    puVar2 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
    local_30 = *puVar2;
  }
  iVar5 = *(int *)(iVar1 + 0x1c74);
  iVar4 = *(int *)(iVar1 + 0x1c6c);
  iVar6 = iVar5 + 1;
  if (iVar4 < iVar6) {
    iVar3 = *(int *)(iVar1 + 0x1c70);
    if (-1 < iVar3) {
      if (iVar3 == 0) {
        if (iVar4 == 0) {
          if (iVar6 < 9) {
            iVar3 = 8;
            goto LAB_0082f907;
          }
          iVar4 = 8;
        }
        do {
          iVar3 = iVar4 * 2;
          if (iVar6 <= iVar3) break;
          iVar3 = iVar4 * 4;
          iVar4 = iVar3;
        } while (iVar3 < iVar6);
      }
      else {
        for (iVar3 = (iVar5 / iVar3 + 1) * iVar3; iVar3 < iVar6; iVar3 = (iVar3 + iVar6) / 2) {
        }
      }
LAB_0082f907:
      *(int *)(iVar1 + 0x1c6c) = iVar3;
      if (*(void **)(iVar1 + 0x1c68) == (void *)0x0) {
        puVar2 = malloc(iVar3 << 2);
        *(undefined4 **)(iVar1 + 0x1c68) = puVar2;
      }
      else {
        puVar2 = realloc(*(void **)(iVar1 + 0x1c68),iVar3 << 2);
        iVar5 = *(int *)(iVar1 + 0x1c74);
        *(undefined4 **)(iVar1 + 0x1c68) = puVar2;
        iVar6 = iVar5 + 1;
      }
      goto LAB_0082f878;
    }
  }
  puVar2 = *(undefined4 **)(iVar1 + 0x1c68);
LAB_0082f878:
  *(int *)(iVar1 + 0x1c74) = iVar6;
  *(undefined4 **)(iVar1 + 0x1c78) = puVar2;
  if (0 < iVar5) {
    _V_memmove(puVar2 + 1,puVar2,iVar5 << 2);
    puVar2 = *(undefined4 **)(iVar1 + 0x1c68);
  }
  if (puVar2 != (undefined4 *)0x0) {
    *puVar2 = local_30;
  }
  CEnvSoundscape::WriteAudioParamsTo((CEnvSoundscape *)this,(audioparams_t *)(iVar1 + 0x1b9c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)