CSoundEmitterSystem::AddCaptionFile
0x004b6d30 · 557 bytes · __thiscall
_ZN19CSoundEmitterSystem14AddCaptionFileEPKc
Decompiled
undefined (2 params)
/* CSoundEmitterSystem::AddCaptionFile(char const*) */
void __thiscall CSoundEmitterSystem::AddCaptionFile(CSoundEmitterSystem *this,char *param_1)
{
code *pcVar1;
int iVar2;
char *pcVar3;
char cVar4;
int iVar5;
char *pcVar6;
int iVar7;
int iVar8;
int in_GS_OFFSET;
int *apiStack_160 [2];
char *local_158;
int local_154 [5];
int local_140;
char *local_13c;
CSoundEmitterSystem *local_138;
int local_134;
int local_130;
undefined1 local_124 [260];
int local_20;
local_13c = param_1;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_154[2] = 0;
local_154[1] = 0;
local_154[0] = 1;
local_158 = "GAME";
apiStack_160[1] = filesystem;
apiStack_160[0] = (int *)0x4b6d86;
iVar5 = (**(code **)(*filesystem + 0x34))();
iVar2 = -((iVar5 + 0x10U & 0xfffffff0) + 0x10);
iVar7 = *filesystem;
*(int **)((int)apiStack_160 + iVar2 + 4) = filesystem;
*(int *)((int)local_154 + iVar2 + 8) = iVar5;
*(int *)((int)local_154 + iVar2 + 4) = (int)&local_140 + iVar2;
*(undefined4 *)((int)local_154 + iVar2) = 1;
*(char **)((int)&local_158 + iVar2) = "GAME";
pcVar1 = *(code **)(iVar7 + 0x34);
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6dbe;
(*pcVar1)();
*(char **)((int)&local_158 + iVar2) = ";";
*(int *)((int)apiStack_160 + iVar2 + 4) = (int)&local_140 + iVar2;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6dce;
pcVar6 = strtok(*(char **)((int)apiStack_160 + iVar2 + 4),*(char **)((int)&local_158 + iVar2));
local_138 = this + 0x44;
pcVar3 = local_13c;
while (local_13c = pcVar3, pcVar6 != (char *)0x0) {
*(char **)((int)local_154 + iVar2 + 4) = pcVar6;
*(char **)((int)local_154 + iVar2) = "%s%s";
*(undefined4 *)((int)&local_158 + iVar2) = 0x104;
*(undefined1 **)((int)apiStack_160 + iVar2 + 4) = local_124;
*(char **)((int)local_154 + iVar2 + 8) = pcVar3;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6edb;
V_snprintf(*(char **)((int)apiStack_160 + iVar2 + 4),*(int *)((int)&local_158 + iVar2),
*(char **)((int)local_154 + iVar2));
*(undefined4 *)((int)&local_158 + iVar2) = 0x2f;
*(undefined1 **)((int)apiStack_160 + iVar2 + 4) = local_124;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6eeb;
V_FixSlashes(*(char **)((int)apiStack_160 + iVar2 + 4),*(char *)((int)&local_158 + iVar2));
*(undefined1 **)((int)apiStack_160 + iVar2 + 4) = local_124;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6ef3;
_V_strlower(*(char **)((int)apiStack_160 + iVar2 + 4));
*(undefined4 *)((int)&local_158 + iVar2) = *(undefined4 *)(this + 0x50);
*(CSoundEmitterSystem **)((int)apiStack_160 + iVar2 + 4) = local_138;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6f08;
iVar7 = CUtlVector<AsyncCaption_t,CUtlMemory<AsyncCaption_t,int>>::InsertBefore
(*(CUtlVector<AsyncCaption_t,CUtlMemory<AsyncCaption_t,int>> **)
((int)apiStack_160 + iVar2 + 4),*(int *)((int)&local_158 + iVar2));
*(undefined1 **)((int)&local_158 + iVar2) = local_124;
local_134 = iVar7;
local_130 = iVar7 * 0x54;
*(int *)((int)apiStack_160 + iVar2 + 4) = iVar7 * 0x54 + *(int *)(this + 0x44);
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6f2b;
cVar4 = AsyncCaption_t::LoadFromFile
(*(AsyncCaption_t **)((int)apiStack_160 + iVar2 + 4),
*(char **)((int)&local_158 + iVar2));
if (cVar4 == '\0') {
iVar7 = local_130 + *(int *)(this + 0x44);
*(undefined4 *)(iVar7 + 0x28) = 0;
*(int *)((int)apiStack_160 + iVar2 + 4) = iVar7 + 0x1c;
local_140 = iVar7 + 0x1c;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e09;
CUtlMemory<CaptionLookup_t,int>::Purge
(*(CUtlMemory<CaptionLookup_t,int> **)((int)apiStack_160 + iVar2 + 4));
*(undefined4 *)(iVar7 + 0x2c) = *(undefined4 *)(iVar7 + 0x1c);
*(int *)((int)apiStack_160 + iVar2 + 4) = local_140;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e1d;
CUtlMemory<CaptionLookup_t,int>::Purge
(*(CUtlMemory<CaptionLookup_t,int> **)((int)apiStack_160 + iVar2 + 4));
*(int *)((int)apiStack_160 + iVar2 + 4) = iVar7;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e25;
CUtlRBTree<AsyncCaption_t::BlockInfo_t,unsigned_short,bool(*)(AsyncCaption_t::BlockInfo_t_const&,AsyncCaption_t::BlockInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>>
::RemoveAll(*(CUtlRBTree<AsyncCaption_t::BlockInfo_t,unsigned_short,bool(*)(AsyncCaption_t::BlockInfo_t_const&,AsyncCaption_t::BlockInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>>
**)((int)apiStack_160 + iVar2 + 4));
*(undefined2 *)(iVar7 + 0x14) = 0xffff;
*(int *)((int)apiStack_160 + iVar2 + 4) = iVar7 + 4;
local_140 = iVar7 + 4;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e3f;
CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>::Purge
(*(CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>
**)((int)apiStack_160 + iVar2 + 4));
*(undefined2 *)(iVar7 + 0x16) = 0xffff;
*(int *)((int)apiStack_160 + iVar2 + 4) = local_140;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e56;
CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>::Purge
(*(CUtlMemory<UtlRBTreeNode_t<AsyncCaption_t::BlockInfo_t,unsigned_short>,unsigned_short>
**)((int)apiStack_160 + iVar2 + 4));
iVar5 = local_130;
iVar7 = *(int *)(this + 0x50);
iVar8 = (iVar7 - local_134) + -1;
if (0 < iVar8) {
iVar7 = *(int *)(this + 0x44);
*(int *)((int)local_154 + iVar2) = iVar8 * 0x54;
*(int *)((int)apiStack_160 + iVar2 + 4) = iVar7 + iVar5;
*(int *)((int)&local_158 + iVar2) = iVar7 + 0x54 + iVar5;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6e90;
_V_memmove(*(void **)((int)apiStack_160 + iVar2 + 4),*(void **)((int)&local_158 + iVar2),
*(int *)((int)local_154 + iVar2));
iVar7 = *(int *)(this + 0x50);
}
*(int *)(this + 0x50) = iVar7 + -1;
}
else {
*(undefined1 **)((int)&local_158 + iVar2) = local_124;
*(char **)((int)apiStack_160 + iVar2 + 4) = "Server: added caption file: %s\n";
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6f43;
DevMsg(*(char **)((int)apiStack_160 + iVar2 + 4));
}
*(char **)((int)&local_158 + iVar2) = ";";
*(undefined4 *)((int)apiStack_160 + iVar2 + 4) = 0;
*(undefined4 *)((int)apiStack_160 + iVar2) = 0x4b6ead;
pcVar6 = strtok(*(char **)((int)apiStack_160 + iVar2 + 4),*(char **)((int)&local_158 + iVar2));
pcVar3 = local_13c;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
*(undefined **)((int)apiStack_160 + iVar2) = &UNK_004b6f69;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.