L L4D2node

CParticleSystemMgr::PrecacheParticleSystem

0x00bd1b80 · 591 bytes · __thiscall

_ZN18CParticleSystemMgr22PrecacheParticleSystemEiPKc

Decompiled

undefined (3 params)

/* CParticleSystemMgr::PrecacheParticleSystem(int, char const*) */

void __thiscall
CParticleSystemMgr::PrecacheParticleSystem(CParticleSystemMgr *this,int param_1,char *param_2)

{
  int iVar1;
  int *piVar2;
  int iVar3;
  CParticleSystemDefinition *this_00;
  CParticleSystemDefinition *pCVar4;
  int iVar5;
  int iVar6;
  CParticleSystemMgr *pCVar7;
  int iVar8;
  CParticleSystemDefinition *pCVar9;
  char *pcVar10;
  uint local_40;
  int local_3c;
  int local_30;
  ushort local_1e [7];
  
  if (param_2 == (char *)0x0) {
    return;
  }
  if (*param_2 == '\0') {
    return;
  }
  this_00 = (CParticleSystemDefinition *)local_1e;
  pCVar4 = this_00;
  pcVar10 = param_2;
  CUtlSymbolTable::Find((char *)this_00);
  local_40 = (uint)local_1e[0];
  if (local_40 == 0xffff) {
    Warning("Attempted to precache unknown particle system \"%s\"!\n",param_2,pcVar10);
    CUtlSymbolTable::Find((char *)this_00);
    local_40 = (uint)local_1e[0];
    piVar2 = *(int **)(this + 0x8c);
    if (local_40 != 0xffff) goto LAB_00bd1bda;
  }
  else {
    piVar2 = *(int **)(this + 0x8c);
    this_00 = pCVar4;
LAB_00bd1bda:
    if (local_40 < *(ushort *)((int)piVar2 + 0x26)) {
      local_3c = *(int *)(*piVar2 + local_40 * 4);
      goto joined_r0x00bd1bf3;
    }
  }
  local_3c = 0;
joined_r0x00bd1bf3:
  if (param_1 < 0) {
    param_1 = ~param_1;
    pCVar7 = this + 0x128;
  }
  else {
    pCVar7 = this + 0x114;
  }
  iVar6 = *(int *)(pCVar7 + 0xc);
  pCVar4 = *(CParticleSystemDefinition **)pCVar7;
  iVar1 = (param_1 + 1) - iVar6;
  if (0 < iVar1) {
    local_30 = 0;
    do {
      iVar8 = *(int *)(pCVar7 + 4);
      iVar5 = iVar6 + 1;
      if (iVar8 < iVar5) {
        iVar3 = *(int *)(pCVar7 + 8);
        if (-1 < iVar3) {
          if (iVar3 == 0) {
            if (iVar8 == 0) {
              if (iVar5 < 9) {
                iVar3 = 8;
                goto LAB_00bd1caf;
              }
              iVar8 = 8;
            }
            do {
              iVar3 = iVar8;
              iVar8 = iVar3 * 2;
            } while (iVar8 < iVar5);
            *(int *)(pCVar7 + 4) = iVar8;
            this_00 = (CParticleSystemDefinition *)(iVar3 << 3);
          }
          else {
            for (iVar3 = (iVar6 / iVar3 + 1) * iVar3; iVar3 < iVar5; iVar3 = (iVar3 + iVar5) / 2) {
            }
LAB_00bd1caf:
            *(int *)(pCVar7 + 4) = iVar3;
            this_00 = (CParticleSystemDefinition *)(iVar3 << 2);
          }
          if (pCVar4 == (CParticleSystemDefinition *)0x0) {
            pCVar4 = malloc((size_t)this_00);
            *(CParticleSystemDefinition **)pCVar7 = pCVar4;
          }
          else {
            pCVar9 = pCVar4;
            pCVar4 = realloc(pCVar4,(size_t)this_00);
            *(CParticleSystemDefinition **)pCVar7 = pCVar4;
            iVar5 = *(int *)(pCVar7 + 0xc) + 1;
            this_00 = pCVar9;
          }
        }
      }
      *(int *)(pCVar7 + 0xc) = iVar5;
      iVar8 = iVar6 * 4;
      iVar6 = (iVar5 - iVar6) + -1;
      *(CParticleSystemDefinition **)(pCVar7 + 0x10) = pCVar4;
      if (0 < iVar6) {
        this_00 = pCVar4 + iVar8 + 4;
        _V_memmove(this_00,pCVar4 + iVar8,iVar6 * 4);
        pCVar4 = *(CParticleSystemDefinition **)pCVar7;
      }
      if (pCVar4 + iVar8 != (CParticleSystemDefinition *)0x0) {
        *(undefined4 *)(pCVar4 + iVar8) = 0xffff;
        pCVar4 = *(CParticleSystemDefinition **)pCVar7;
      }
      local_30 = local_30 + 1;
      if (local_30 == iVar1) break;
      iVar6 = *(int *)(pCVar7 + 0xc);
    } while( true );
  }
  *(uint *)(pCVar4 + param_1 * 4) = local_40;
  if (local_3c == 0) {
    Warning("Attempted to precache unknown particle system \"%s\"!\n",param_2);
  }
  else if ((*(byte *)(local_3c + 0x41e) & 1) == 0) {
    CParticleSystemDefinition::Precache(this_00);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)