L L4D2node

Studio_FindRandomAttachment

0x00b96450 · 476 bytes · __cdecl

_Z27Studio_FindRandomAttachmentPK10CStudioHdrPKc

Decompiled

undefined (2 params)

/* Studio_FindRandomAttachment(CStudioHdr const*, char const*) */

undefined4 Studio_FindRandomAttachment(CStudioHdr *param_1,char *param_2)

{
  int iVar1;
  int *piVar2;
  char *pcVar3;
  size_t __size;
  int iVar4;
  int iVar5;
  undefined4 uVar6;
  int iVar7;
  void *local_30;
  int local_2c;
  int local_28;
  int local_24;
  void *local_20;
  
  if (param_1 == (CStudioHdr *)0x0) {
    uVar6 = 0xffffffff;
  }
  else {
    local_30 = (void *)0x0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_20 = (void *)0x0;
                    /* try { // try from 00b964b9 to 00b965d9 has its CatchHandler @ 00b96642 */
    for (iVar7 = 0; iVar1 = CStudioHdr::GetNumAttachments(param_1), iVar7 < iVar1; iVar7 = iVar7 + 1
        ) {
      piVar2 = (int *)CStudioHdr::pAttachment(param_1,iVar7);
      pcVar3 = strstr((char *)((int)piVar2 + *piVar2),param_2);
      iVar1 = local_24;
      if (pcVar3 != (char *)0x0) {
        iVar5 = local_24 + 1;
        if ((local_2c < iVar5) && (-1 < local_28)) {
          if (local_28 == 0) {
            if (local_2c == 0) {
              if (iVar5 < 9) {
                local_2c = 8;
                goto LAB_00b96527;
              }
              local_2c = 8;
            }
            do {
              iVar4 = local_2c;
              local_2c = iVar4 * 2;
            } while (local_2c < iVar5);
            __size = iVar4 << 3;
          }
          else {
            for (local_2c = (local_24 / local_28 + 1) * local_28; local_2c < iVar5;
                local_2c = (local_2c + iVar5) / 2) {
            }
LAB_00b96527:
            __size = local_2c << 2;
          }
          if (local_30 == (void *)0x0) {
            local_30 = malloc(__size);
          }
          else {
            local_30 = realloc(local_30,__size);
            iVar5 = local_24 + 1;
          }
        }
        iVar4 = (iVar5 - iVar1) + -1;
        iVar1 = iVar1 * 4;
        local_24 = iVar5;
        local_20 = local_30;
        if (0 < iVar4) {
          _V_memmove((void *)((int)local_30 + iVar1 + 4),(void *)((int)local_30 + iVar1),iVar4 * 4);
        }
        if ((int *)(iVar1 + (int)local_30) != (int *)0x0) {
          *(int *)(iVar1 + (int)local_30) = iVar7;
        }
      }
    }
    if (local_24 < 1) {
      local_24 = 0;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
      uVar6 = 0xffffffff;
      local_20 = local_30;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
    }
    else {
      iVar7 = RandomInt(0,local_24 + -1);
      uVar6 = *(undefined4 *)((int)local_30 + iVar7 * 4);
      local_24 = 0;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
      local_20 = local_30;
      CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
    }
  }
  return uVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)