L L4D2node

CMeleeWeaponInfoStore::GetRandomMeleeWeapon

0x00544bb0 · 545 bytes · __thiscall

_ZN21CMeleeWeaponInfoStore20GetRandomMeleeWeaponEv

Decompiled

undefined (1 param)

/* CMeleeWeaponInfoStore::GetRandomMeleeWeapon() */

undefined4 __thiscall CMeleeWeaponInfoStore::GetRandomMeleeWeapon(CMeleeWeaponInfoStore *this)

{
  int iVar1;
  int iVar2;
  int iVar3;
  undefined4 uVar4;
  int iVar5;
  int local_40;
  void *local_30;
  int local_2c;
  int local_28;
  int local_24;
  void *local_20;
  
  local_30 = (void *)0x0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = (void *)0x0;
  if (0 < *(int *)(this + 0x14)) {
    local_40 = 0;
    iVar3 = 0;
LAB_00544c04:
    do {
      if (iVar3 <= *(int *)(this + 0x28)) {
        if ((CUtlRBTree<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int,CUtlMap<int,CMeleeWeaponInfo*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int>,int>>
             ::Links(int)::s_Sentinel == '\0') &&
           (iVar1 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int,CUtlMap<int,CMeleeWeaponInfo*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int>,int>>
                                         ::Links(int)::s_Sentinel), iVar1 != 0)) {
          CUtlRBTree<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int,CUtlMap<int,CMeleeWeaponInfo*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int>,int>>
          ::Links(int)::s_Sentinel = 0xffffffff;
          DAT_00f1dde0 = 0xffffffff;
          DAT_00f1dde4 = 0xffffffff;
          __cxa_guard_release(&CUtlRBTree<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int,CUtlMap<int,CMeleeWeaponInfo*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,CMeleeWeaponInfo*,int>::Node_t,int>,int>>
                               ::Links(int)::s_Sentinel);
        }
        iVar1 = local_24;
        if (iVar3 != *(int *)(*(int *)(this + 0x10) + local_40)) {
          iVar5 = local_24 + 1;
          if ((local_2c < iVar5) && (-1 < local_28)) {
            if (local_28 == 0) {
              iVar2 = local_2c;
              if (local_2c == 0) {
                if (iVar5 < 9) {
                  local_2c = 8;
                  goto LAB_00544cf7;
                }
                iVar2 = 8;
              }
              do {
                local_2c = iVar2 * 2;
                if (iVar5 <= local_2c) break;
                local_2c = iVar2 * 4;
                iVar2 = local_2c;
              } while (local_2c < iVar5);
            }
            else {
              for (local_2c = (local_24 / local_28 + 1) * local_28; local_2c < iVar5;
                  local_2c = (local_2c + iVar5) / 2) {
              }
            }
LAB_00544cf7:
            if (local_30 == (void *)0x0) {
              local_30 = malloc(local_2c << 2);
            }
            else {
              local_30 = realloc(local_30,local_2c << 2);
              iVar5 = local_24 + 1;
            }
          }
          iVar2 = (iVar5 - iVar1) + -1;
          iVar1 = iVar1 * 4;
          local_24 = iVar5;
          local_20 = local_30;
          if (0 < iVar2) {
            _V_memmove((void *)((int)local_30 + iVar1 + 4),(void *)((int)local_30 + iVar1),iVar2 * 4
                      );
          }
          if ((int *)(iVar1 + (int)local_30) != (int *)0x0) {
            local_40 = local_40 + 0x18;
            *(int *)(iVar1 + (int)local_30) = iVar3;
            iVar3 = iVar3 + 1;
            if (*(int *)(this + 0x14) <= iVar3) break;
            goto LAB_00544c04;
          }
        }
      }
      local_40 = local_40 + 0x18;
      iVar3 = iVar3 + 1;
    } while (iVar3 < *(int *)(this + 0x14));
    if (local_24 != 0) {
                    /* try { // try from 00544c7a to 00544d49 has its CatchHandler @ 00544def */
      iVar3 = RandomInt(0,local_24 + -1);
      uVar4 = *(undefined4 *)
               (*(int *)(this + 0x10) + *(int *)((int)local_30 + iVar3 * 4) * 0x18 + 0x10);
      goto LAB_00544c91;
    }
  }
  uVar4 = 0xffffffff;
LAB_00544c91:
  local_24 = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&local_30);
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)