CUtlVector<OneWayLink_t,CUtlMemoryFixedGrowable<OneWayLink_t,512u,int>>::InsertBefore
0x00721f60 · 388 bytes · __thiscall
_ZN10CUtlVectorI12OneWayLink_t23CUtlMemoryFixedGrowableIS0_Lj512EiEE12InsertBeforeEiRKS0_
Decompiled
undefined (3 params)
/* CUtlVector<OneWayLink_t, CUtlMemoryFixedGrowable<OneWayLink_t, 512u, int> >::InsertBefore(int,
OneWayLink_t const&) */
int __thiscall
CUtlVector<OneWayLink_t,CUtlMemoryFixedGrowable<OneWayLink_t,512u,int>>::InsertBefore
(CUtlVector<OneWayLink_t,CUtlMemoryFixedGrowable<OneWayLink_t,512u,int>> *this,int param_1
,OneWayLink_t *param_2)
{
undefined4 *puVar1;
void *__dest;
int iVar2;
int iVar3;
int local_20;
iVar3 = *(int *)(this + 4);
iVar2 = *(int *)(this + 0x1810) + 1;
if (iVar2 <= iVar3) {
__dest = *(void **)this;
goto LAB_00721f84;
}
local_20 = *(int *)(this + 8);
iVar2 = iVar2 - iVar3;
if (local_20 < 0) {
local_20 = *(int *)(this + 0xc);
*(int *)(this + 8) = local_20;
if (iVar3 == 0) {
*(undefined4 *)this = 0;
__dest = (void *)0x0;
}
else {
__dest = malloc(iVar3 * 0xc);
memcpy(__dest,*(void **)this,iVar3 * 0xc);
local_20 = *(int *)(this + 8);
*(void **)this = __dest;
}
if (-1 < local_20) {
iVar3 = *(int *)(this + 4);
goto LAB_00721ffc;
}
}
else {
LAB_00721ffc:
iVar2 = iVar2 + iVar3;
if (local_20 == 0) {
if (iVar3 == 0) {
iVar3 = 3;
}
for (; iVar3 < iVar2; iVar3 = iVar3 * 2) {
}
}
else {
for (iVar3 = ((iVar2 + -1) / local_20 + 1) * local_20; iVar3 < iVar2;
iVar3 = (iVar3 + iVar2) / 2) {
}
}
*(int *)(this + 4) = iVar3;
if (*(void **)this != (void *)0x0) {
__dest = realloc(*(void **)this,iVar3 * 0xc);
*(void **)this = __dest;
iVar2 = *(int *)(this + 0x1810) + 1;
goto LAB_00721f84;
}
__dest = malloc(iVar3 * 0xc);
*(void **)this = __dest;
}
iVar2 = *(int *)(this + 0x1810) + 1;
LAB_00721f84:
*(int *)(this + 0x1810) = iVar2;
iVar2 = (iVar2 - param_1) + -1;
iVar3 = param_1 * 0xc;
*(void **)(this + 0x1814) = __dest;
if (0 < iVar2) {
_V_memmove((void *)((int)__dest + iVar3 + 0xc),(void *)((int)__dest + iVar3),iVar2 * 0xc);
__dest = *(void **)this;
}
puVar1 = (undefined4 *)((int)__dest + iVar3);
if (puVar1 != (undefined4 *)0x0) {
*puVar1 = *(undefined4 *)param_2;
puVar1[1] = *(undefined4 *)(param_2 + 4);
puVar1[2] = *(undefined4 *)(param_2 + 8);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.