CDirectorSessionManager::OnPlayerDisconnected
0x008bcf00 · 163 bytes · __thiscall
_ZN23CDirectorSessionManager20OnPlayerDisconnectedEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CDirectorSessionManager::OnPlayerDisconnected(CTerrorPlayer*) */
void __thiscall
CDirectorSessionManager::OnPlayerDisconnected(CDirectorSessionManager *this,CTerrorPlayer *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
int iVar4;
int iVar5;
cVar2 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
if (cVar2 != '\0') {
return;
}
iVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
iVar4 = *(int *)(this + 0x10);
if (iVar4 < 1) {
LAB_008bcf5c:
this[0x36] = (CDirectorSessionManager)0x1;
}
else {
piVar1 = *(int **)(this + 4);
iVar5 = 0;
if (iVar3 != *piVar1) {
do {
iVar5 = iVar5 + 1;
if (iVar5 == iVar4) goto LAB_008bcf5c;
} while (iVar3 != piVar1[iVar5]);
if (iVar5 == -1) goto LAB_008bcf5c;
}
iVar3 = (iVar4 - iVar5) + -1;
if (0 < iVar3) {
_V_memmove(piVar1 + iVar5,piVar1 + iVar5 + 1,iVar3 * 4);
iVar4 = *(int *)(this + 0x10);
}
this[0x36] = (CDirectorSessionManager)0x1;
*(int *)(this + 0x10) = iVar4 + -1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.