CDirectorScavengeMode::ClearScavengeItem
0x008b42a0 · 497 bytes · __thiscall
_ZN21CDirectorScavengeMode17ClearScavengeItemE7CHandleI11CBaseEntityE
Decompiled
undefined (2 params)
/* CDirectorScavengeMode::ClearScavengeItem(CHandle<CBaseEntity>) */
void __thiscall CDirectorScavengeMode::ClearScavengeItem(CDirectorScavengeMode *this,uint *param_2)
{
int *piVar1;
uint uVar2;
uint uVar3;
char cVar4;
int iVar5;
undefined *puVar6;
uint *puVar7;
longdouble lVar8;
int local_4c;
int *local_48;
int local_34;
int local_30;
ScavengeClusterSpawned local_1d [13];
cVar4 = CDirectorChallengeMode::SingleScavengeCluster
(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if (cVar4 != '\0') {
if (*(int *)(this + 0x38) < 1) {
LAB_008b43de:
iVar5 = *(int *)(this + 0x60);
}
else {
local_4c = 0;
local_48 = *(int **)(this + 0x2c);
do {
local_34 = local_48[3];
if (0 < local_34) {
local_30 = 0;
uVar2 = *param_2;
piVar1 = (int *)(g_pEntityList + (uVar2 & 0xfff) * 0x10 + 4);
puVar7 = (uint *)*local_48;
do {
iVar5 = 0;
if (uVar2 != 0xffffffff) {
if (piVar1 == (int *)0x0) {
iVar5 = 0;
}
else if (piVar1[1] == uVar2 >> 0xc) {
iVar5 = *piVar1;
}
}
uVar3 = *puVar7;
if (((uVar3 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) {
if (iVar5 == 0) goto LAB_008b43a0;
}
else if (iVar5 == *(int *)(puVar6 + 4)) {
LAB_008b43a0:
iVar5 = (local_34 - local_30) + -1;
if (0 < iVar5) {
_V_memmove(puVar7,(uint *)*local_48 + local_30 + 1,iVar5 * 4);
local_34 = local_48[3];
}
local_48[3] = local_34 + -1;
goto LAB_008b43de;
}
local_30 = local_30 + 1;
puVar7 = puVar7 + 1;
} while (local_30 != local_34);
}
local_4c = local_4c + 1;
local_48 = local_48 + 5;
} while (local_4c != *(int *)(this + 0x38));
iVar5 = *(int *)(this + 0x60);
}
if (((-1 < iVar5) && (iVar5 < *(int *)(this + 0x38))) &&
((*(int *)(iVar5 * 0x14 + *(int *)(this + 0x2c) + 0xc) == 0 &&
(cVar4 = SpawnNextScavengeCluster(this), cVar4 != '\0')))) {
ForEachTerrorPlayer<ScavengeClusterSpawned>(local_1d);
lVar8 = (longdouble)
CDirector::GetScriptValue
(TheDirector,"ScavengeClusterBonusTime",
*(float *)(scavenge_cluster_bonus_time._28_4_ + 0x2c));
CTerrorGameRules::AccumulateTime(g_pGameRules,(float)lVar8);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.