L L4D2node

CVoteController::RecordVoteCallerHistory

0x00b3fca0 · 437 bytes · __thiscall

_ZN15CVoteController23RecordVoteCallerHistoryEb

Decompiled

undefined (2 params)

/* CVoteController::RecordVoteCallerHistory(bool) */

void __thiscall CVoteController::RecordVoteCallerHistory(CVoteController *this,bool param_1)

{
  int iVar1;
  bool bVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int *piVar6;
  int *local_24;
  
  bVar2 = param_1;
  _param_1 = (uint)param_1;
  iVar5 = *(int *)(this + 0x558);
  if (iVar5 != 0) {
    iVar4 = *(int *)(this + 0x568);
    if (iVar4 < 1) {
      local_24 = *(int **)(this + 0x55c);
LAB_00b3fd05:
      iVar3 = *(int *)(this + 0x560);
      iVar5 = iVar4 + 1;
      if (iVar3 < iVar5) {
        iVar1 = *(int *)(this + 0x564);
        if (-1 < iVar1) {
          if (iVar1 == 0) {
            if ((iVar3 != 0) || (iVar3 = 2, 2 < iVar5)) {
              do {
                iVar3 = iVar3 * 2;
              } while (iVar3 < iVar5);
            }
          }
          else {
            for (iVar3 = (iVar4 / iVar1 + 1) * iVar1; iVar3 < iVar5; iVar3 = (iVar3 + iVar5) / 2) {
            }
          }
          *(int *)(this + 0x560) = iVar3;
          if (local_24 == (int *)0x0) {
            local_24 = malloc(iVar3 * 0x18);
            *(int **)(this + 0x55c) = local_24;
          }
          else {
            local_24 = realloc(local_24,iVar3 * 0x18);
            *(int **)(this + 0x55c) = local_24;
            iVar5 = *(int *)(this + 0x568) + 1;
          }
        }
      }
      *(int *)(this + 0x568) = iVar5;
      *(int **)(this + 0x56c) = local_24;
      iVar5 = (iVar5 - iVar4) + -1;
      if (0 < iVar5) {
        _V_memmove(local_24 + iVar4 * 6 + 6,local_24 + iVar4 * 6,iVar5 * 0x18);
        local_24 = *(int **)(this + 0x55c);
      }
      piVar6 = local_24 + iVar4 * 6;
      iVar3 = 0;
      iVar4 = 0;
      iVar5 = *(int *)(this + 0x558);
      piVar6[2] = 0;
      *piVar6 = iVar5;
      piVar6[3] = 0;
    }
    else {
      local_24 = *(int **)(this + 0x55c);
      piVar6 = local_24;
      if (iVar5 != *local_24) {
        iVar3 = 0;
        do {
          piVar6 = piVar6 + 6;
          iVar3 = iVar3 + 1;
          if (iVar3 == iVar4) goto LAB_00b3fd05;
        } while (iVar5 != *piVar6);
      }
      iVar4 = piVar6[2];
      iVar3 = piVar6[3];
    }
    piVar6[1] = *gpGlobals;
    piVar6[2] = (uint)bVar2 + iVar4;
    piVar6[3] = (_param_1 ^ 1) + iVar3;
    piVar6[4] = *(int *)(this + 0x440);
    *(bool *)(piVar6 + 5) = bVar2;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)