CFuncLadder::CFuncLadder
0x004505f0 · 405 bytes · __thiscall
_ZN11CFuncLadderC1Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CFuncLadder::CFuncLadder() */
void __thiscall CFuncLadder::CFuncLadder(CFuncLadder *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CFuncLadder_00c12d68;
iVar1 = DAT_00f7a1e0;
*(undefined4 *)(this + 0x44c) = 0;
iVar3 = _DAT_00f7a1d8;
*(undefined4 *)(this + 0x450) = 0;
*(undefined4 *)(this + 0x454) = 0;
*(undefined4 *)(this + 0x458) = 0;
iVar2 = iVar1 + 1;
this[0x478] = (CFuncLadder)0x0;
*(undefined4 *)(this + 0x45c) = 0;
*(undefined4 *)(this + 0x480) = 0;
*(undefined4 *)(this + 0x48c) = 0xffffffff;
*(undefined4 *)(this + 0x490) = 0;
*(undefined4 *)(this + 0x498) = 0;
*(undefined4 *)(this + 0x4a4) = 0xffffffff;
*(undefined4 *)(this + 0x4a8) = 0;
if ((iVar2 <= iVar3) || (DAT_00f7a1dc < 0)) goto LAB_004506a2;
if (DAT_00f7a1dc == 0) {
if (iVar3 == 0) {
if (iVar2 < 9) {
_DAT_00f7a1d8 = 8;
goto LAB_004506ff;
}
iVar3 = 8;
}
do {
_DAT_00f7a1d8 = iVar3 * 2;
if (iVar2 <= _DAT_00f7a1d8) break;
_DAT_00f7a1d8 = iVar3 * 4;
iVar3 = _DAT_00f7a1d8;
} while (_DAT_00f7a1d8 < iVar2);
}
else {
for (_DAT_00f7a1d8 = (iVar1 / DAT_00f7a1dc + 1) * DAT_00f7a1dc; _DAT_00f7a1d8 < iVar2;
_DAT_00f7a1d8 = (_DAT_00f7a1d8 + iVar2) / 2) {
}
}
LAB_004506ff:
if (s_Ladders == (void *)0x0) {
s_Ladders = malloc(_DAT_00f7a1d8 << 2);
}
else {
s_Ladders = realloc(s_Ladders,_DAT_00f7a1d8 << 2);
iVar2 = DAT_00f7a1e0 + 1;
}
LAB_004506a2:
iVar4 = iVar1 * 4;
iVar3 = (iVar2 - iVar1) + -1;
DAT_00f7a1e0 = iVar2;
_DAT_00f7a1e4 = s_Ladders;
if (0 < iVar3) {
/* try { // try from 00450745 to 00450749 has its CatchHandler @ 0045079c */
_V_memmove((void *)((int)s_Ladders + iVar4 + 4),(void *)((int)s_Ladders + iVar4),iVar3 * 4);
}
if ((undefined4 *)(iVar4 + (int)s_Ladders) != (undefined4 *)0x0) {
*(undefined4 *)(iVar4 + (int)s_Ladders) = this;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.