L L4D2node

CTerrorPlayer::AddToActiveSet

0x009ab3b0 · 329 bytes · __thiscall

_ZN13CTerrorPlayer14AddToActiveSetEP13TerrorNavArea

Decompiled

undefined (2 params)

/* CTerrorPlayer::AddToActiveSet(TerrorNavArea*) */

void __thiscall CTerrorPlayer::AddToActiveSet(CTerrorPlayer *this,TerrorNavArea *param_1)

{
  uint uVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  void *pvVar5;
  int iVar6;
  
  if (param_1 == (TerrorNavArea *)0x0) {
    return;
  }
  uVar1 = *(uint *)(param_1 + 0x15c);
  iVar6 = *(int *)(this + 0x2ba0);
  if (iVar6 != 8) {
    uVar1 = 1 << ((byte)iVar6 & 0x1f) & uVar1;
  }
  if (uVar1 != 0) {
    return;
  }
  (**(code **)(*(int *)param_1 + 0x7c))(param_1,iVar6);
  iVar2 = *(int *)(this + 0x30f4);
  iVar4 = *(int *)(this + 0x30ec);
  iVar6 = iVar2 + 1;
  if (iVar4 < iVar6) {
    iVar3 = *(int *)(this + 0x30f0);
    if (-1 < iVar3) {
      if (iVar3 == 0) {
        if (iVar4 == 0) {
          if (iVar6 < 9) {
            iVar4 = 8;
            goto LAB_009ab48f;
          }
          iVar4 = 8;
        }
        do {
          iVar4 = iVar4 * 2;
        } while (iVar4 < iVar6);
      }
      else {
        for (iVar4 = (iVar2 / iVar3 + 1) * iVar3; iVar4 < iVar6; iVar4 = (iVar4 + iVar6) / 2) {
        }
      }
LAB_009ab48f:
      *(int *)(this + 0x30ec) = iVar4;
      if (*(void **)(this + 0x30e8) == (void *)0x0) {
        pvVar5 = malloc(iVar4 << 2);
        *(void **)(this + 0x30e8) = pvVar5;
      }
      else {
        pvVar5 = realloc(*(void **)(this + 0x30e8),iVar4 << 2);
        *(void **)(this + 0x30e8) = pvVar5;
        iVar6 = *(int *)(this + 0x30f4) + 1;
      }
      goto LAB_009ab412;
    }
  }
  pvVar5 = *(void **)(this + 0x30e8);
LAB_009ab412:
  *(int *)(this + 0x30f4) = iVar6;
  iVar6 = (iVar6 - iVar2) + -1;
  *(void **)(this + 0x30f8) = pvVar5;
  iVar2 = iVar2 * 4;
  if (0 < iVar6) {
    _V_memmove((void *)((int)pvVar5 + iVar2 + 4),(void *)((int)pvVar5 + iVar2),iVar6 * 4);
    pvVar5 = *(void **)(this + 0x30e8);
  }
  if ((undefined4 *)((int)pvVar5 + iVar2) != (undefined4 *)0x0) {
    *(undefined4 *)((int)pvVar5 + iVar2) = param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)