GetScriptDesc<CTerrorWeapon>
0x00570e30 · 1603 bytes · __cdecl
_Z13GetScriptDescI13CTerrorWeaponEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*) */
ScriptClassDesc_t * GetScriptDesc<CTerrorWeapon>(CTerrorWeapon *param_1)
{
ScriptClassDesc_t *pSVar1;
undefined4 uVar2;
int iVar3;
undefined4 *puVar4;
void *pvVar5;
int iVar6;
int iVar7;
int iVar8;
if (GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*)::bInitialized != '\0') {
return (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc;
}
GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*)::bInitialized = 1;
g_CTerrorWeapon_ScriptDesc._8_4_ = (int)"Configurable Weapon" + 0xd;
g_CTerrorWeapon_ScriptDesc._0_4_ = s_CTerrorWeapon_00c51c9f;
g_CTerrorWeapon_ScriptDesc._4_4_ = s_CTerrorWeapon_00c51c9f;
g_CTerrorWeapon_ScriptDesc._12_4_ = GetScriptDesc<CBaseAnimating>((CBaseAnimating *)0x0);
for (pSVar1 = (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc._12_4_;
(iVar3 = g_CTerrorWeapon_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
(iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
}
g_CTerrorWeapon_ScriptDesc._44_4_ = iVar3;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "GetMaxClip1";
puVar4[1] = "GetMaxClip1";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = 0x511;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "GetMaxClip2";
puVar4[1] = "GetMaxClip2";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = 0x515;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "GetDefaultClip1";
puVar4[1] = "GetDefaultClip1";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = 0x519;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "GetDefaultClip2";
puVar4[1] = "GetDefaultClip2";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = 0x51d;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "Clip1";
puVar4[1] = "Clip1";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = CBaseCombatWeapon::Clip1;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "Clip2";
puVar4[1] = "Clip2";
puVar4[3] = 5;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
puVar4[10] = CBaseCombatWeapon::Clip2;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "GiveDefaultAmmo";
puVar4[1] = "GiveDefaultAmmo";
puVar4[3] = 0;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,void(CBaseCombatWeapon::*)(),void>::Call;
puVar4[10] = CBaseCombatWeapon::GiveDefaultAmmo;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
puVar4[2] = &DAT_00d539c2;
*puVar4 = "Reload";
puVar4[1] = "Reload";
puVar4[3] = 6;
puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,bool(CTerrorWeapon::*)(),bool>::Call;
puVar4[10] = 0x469;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
iVar3 = puVar4[5];
puVar4[2] = &DAT_00d539c2;
*puVar4 = "SetClip1";
puVar4[1] = "ScriptSetClip1";
puVar4[3] = 0;
puVar4[6] = 1;
if (iVar3 < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
iVar3 = 1;
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
iVar3 = puVar4[5];
puVar4[4] = pvVar5;
}
iVar7 = puVar4[7];
puVar4[8] = pvVar5;
iVar6 = iVar7 + 1;
if (iVar3 < iVar6) {
LAB_005712f4:
iVar8 = puVar4[6];
if (-1 < iVar8) {
if (iVar8 == 0) {
if (iVar3 == 0) {
if (iVar6 < 9) {
iVar3 = 8;
goto LAB_0057132f;
}
iVar3 = 8;
}
do {
iVar3 = iVar3 * 2;
} while (iVar3 < iVar6);
}
else {
for (iVar3 = iVar8 * (iVar7 / iVar8 + 1); iVar3 < iVar6; iVar3 = (iVar3 + iVar6) / 2) {
}
}
LAB_0057132f:
puVar4[5] = iVar3;
if (pvVar5 == (void *)0x0) {
pvVar5 = malloc(iVar3 << 2);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc(pvVar5,iVar3 << 2);
puVar4[4] = pvVar5;
iVar6 = puVar4[7] + 1;
}
}
}
}
else {
iVar7 = puVar4[7];
pvVar5 = (void *)puVar4[4];
iVar6 = iVar7 + 1;
puVar4[8] = pvVar5;
if (iVar3 < iVar6) goto LAB_005712f4;
}
puVar4[7] = iVar6;
iVar8 = iVar7 * 4;
iVar3 = (iVar6 - iVar7) + -1;
puVar4[8] = pvVar5;
if (0 < iVar3) {
_V_memmove((void *)((int)pvVar5 + iVar8 + 4),(void *)((int)pvVar5 + iVar8),iVar3 * 4);
pvVar5 = (void *)puVar4[4];
}
if ((undefined4 *)(iVar8 + (int)pvVar5) != (undefined4 *)0x0) {
*(undefined4 *)(iVar8 + (int)pvVar5) = 5;
}
uVar2 = g_CTerrorWeapon_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CTerrorWeapon*,void(CTerrorWeapon::*)(int),void,int>::Call;
puVar4[10] = CTerrorWeapon::ScriptSetClip1;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
(g_CTerrorWeapon_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
iVar3 = puVar4[5];
puVar4[2] = &DAT_00d539c2;
*puVar4 = "SetClip2";
puVar4[1] = "ScriptSetClip2";
puVar4[3] = 0;
puVar4[6] = 1;
if (iVar3 < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
iVar3 = 1;
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
iVar3 = puVar4[5];
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
iVar7 = puVar4[7];
puVar4[8] = pvVar5;
iVar6 = iVar7 + 1;
if (iVar6 <= iVar3) goto LAB_00571284;
iVar8 = puVar4[6];
if (iVar8 < 0) goto LAB_00571284;
if (iVar8 == 0) {
if (iVar3 == 0) {
if (iVar6 < 9) {
iVar3 = 8;
goto LAB_0057139f;
}
iVar3 = 8;
}
do {
iVar3 = iVar3 * 2;
} while (iVar3 < iVar6);
}
else {
for (iVar3 = iVar8 * (iVar7 / iVar8 + 1); iVar3 < iVar6; iVar3 = (iVar3 + iVar6) / 2) {
}
}
LAB_0057139f:
puVar4[5] = iVar3;
if (pvVar5 == (void *)0x0) {
pvVar5 = malloc(iVar3 << 2);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc(pvVar5,iVar3 << 2);
puVar4[4] = pvVar5;
iVar6 = puVar4[7] + 1;
}
LAB_00571284:
puVar4[7] = iVar6;
iVar8 = iVar7 * 4;
iVar3 = (iVar6 - iVar7) + -1;
puVar4[8] = pvVar5;
if (0 < iVar3) {
_V_memmove((void *)((int)pvVar5 + iVar8 + 4),(void *)((int)pvVar5 + iVar8),iVar3 * 4);
pvVar5 = (void *)puVar4[4];
}
if ((undefined4 *)(iVar8 + (int)pvVar5) != (undefined4 *)0x0) {
*(undefined4 *)(iVar8 + (int)pvVar5) = 5;
}
puVar4[9] = CMemberScriptBinding1<CTerrorWeapon*,void(CTerrorWeapon::*)(int),void,int>::Call;
puVar4[10] = CTerrorWeapon::ScriptSetClip2;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.