L L4D2node

GetScriptDesc<CTerrorWeapon>

0x00570e30 · 1603 bytes · __cdecl

_Z13GetScriptDescI13CTerrorWeaponEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*) */

ScriptClassDesc_t * GetScriptDesc<CTerrorWeapon>(CTerrorWeapon *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  undefined4 *puVar4;
  void *pvVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  
  if (GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*)::bInitialized != '\0') {
    return (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc;
  }
  GetScriptDesc<CTerrorWeapon>(CTerrorWeapon*)::bInitialized = 1;
  g_CTerrorWeapon_ScriptDesc._8_4_ = (int)"Configurable Weapon" + 0xd;
  g_CTerrorWeapon_ScriptDesc._0_4_ = s_CTerrorWeapon_00c51c9f;
  g_CTerrorWeapon_ScriptDesc._4_4_ = s_CTerrorWeapon_00c51c9f;
  g_CTerrorWeapon_ScriptDesc._12_4_ = GetScriptDesc<CBaseAnimating>((CBaseAnimating *)0x0);
  for (pSVar1 = (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc._12_4_;
      (iVar3 = g_CTerrorWeapon_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
      (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
      pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
  }
  g_CTerrorWeapon_ScriptDesc._44_4_ = iVar3;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "GetMaxClip1";
  puVar4[1] = "GetMaxClip1";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = 0x511;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "GetMaxClip2";
  puVar4[1] = "GetMaxClip2";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = 0x515;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "GetDefaultClip1";
  puVar4[1] = "GetDefaultClip1";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = 0x519;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "GetDefaultClip2";
  puVar4[1] = "GetDefaultClip2";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = 0x51d;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "Clip1";
  puVar4[1] = "Clip1";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = CBaseCombatWeapon::Clip1;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "Clip2";
  puVar4[1] = "Clip2";
  puVar4[3] = 5;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,int(CBaseCombatWeapon::*)(),int>::Call;
  puVar4[10] = CBaseCombatWeapon::Clip2;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "GiveDefaultAmmo";
  puVar4[1] = "GiveDefaultAmmo";
  puVar4[3] = 0;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,void(CBaseCombatWeapon::*)(),void>::Call;
  puVar4[10] = CBaseCombatWeapon::GiveDefaultAmmo;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "Reload";
  puVar4[1] = "Reload";
  puVar4[3] = 6;
  puVar4[9] = CMemberScriptBinding0<CTerrorWeapon*,bool(CTerrorWeapon::*)(),bool>::Call;
  puVar4[10] = 0x469;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),g_CTerrorWeapon_ScriptDesc._28_4_);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  iVar3 = puVar4[5];
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "SetClip1";
  puVar4[1] = "ScriptSetClip1";
  puVar4[3] = 0;
  puVar4[6] = 1;
  if (iVar3 < 1) {
    puVar4[5] = 1;
    if ((void *)puVar4[4] == (void *)0x0) {
      pvVar5 = malloc(4);
      iVar3 = 1;
      puVar4[4] = pvVar5;
    }
    else {
      pvVar5 = realloc((void *)puVar4[4],4);
      iVar3 = puVar4[5];
      puVar4[4] = pvVar5;
    }
    iVar7 = puVar4[7];
    puVar4[8] = pvVar5;
    iVar6 = iVar7 + 1;
    if (iVar3 < iVar6) {
LAB_005712f4:
      iVar8 = puVar4[6];
      if (-1 < iVar8) {
        if (iVar8 == 0) {
          if (iVar3 == 0) {
            if (iVar6 < 9) {
              iVar3 = 8;
              goto LAB_0057132f;
            }
            iVar3 = 8;
          }
          do {
            iVar3 = iVar3 * 2;
          } while (iVar3 < iVar6);
        }
        else {
          for (iVar3 = iVar8 * (iVar7 / iVar8 + 1); iVar3 < iVar6; iVar3 = (iVar3 + iVar6) / 2) {
          }
        }
LAB_0057132f:
        puVar4[5] = iVar3;
        if (pvVar5 == (void *)0x0) {
          pvVar5 = malloc(iVar3 << 2);
          puVar4[4] = pvVar5;
        }
        else {
          pvVar5 = realloc(pvVar5,iVar3 << 2);
          puVar4[4] = pvVar5;
          iVar6 = puVar4[7] + 1;
        }
      }
    }
  }
  else {
    iVar7 = puVar4[7];
    pvVar5 = (void *)puVar4[4];
    iVar6 = iVar7 + 1;
    puVar4[8] = pvVar5;
    if (iVar3 < iVar6) goto LAB_005712f4;
  }
  puVar4[7] = iVar6;
  iVar8 = iVar7 * 4;
  iVar3 = (iVar6 - iVar7) + -1;
  puVar4[8] = pvVar5;
  if (0 < iVar3) {
    _V_memmove((void *)((int)pvVar5 + iVar8 + 4),(void *)((int)pvVar5 + iVar8),iVar3 * 4);
    pvVar5 = (void *)puVar4[4];
  }
  if ((undefined4 *)(iVar8 + (int)pvVar5) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar8 + (int)pvVar5) = 5;
  }
  uVar2 = g_CTerrorWeapon_ScriptDesc._28_4_;
  puVar4[9] = CMemberScriptBinding1<CTerrorWeapon*,void(CTerrorWeapon::*)(int),void,int>::Call;
  puVar4[10] = CTerrorWeapon::ScriptSetClip1;
  puVar4[0xb] = 1;
  iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::InsertBefore
                    ((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>> *)
                     (g_CTerrorWeapon_ScriptDesc + 0x10),uVar2);
  puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CTerrorWeapon_ScriptDesc._16_4_);
  iVar3 = puVar4[5];
  puVar4[2] = &DAT_00d539c2;
  *puVar4 = "SetClip2";
  puVar4[1] = "ScriptSetClip2";
  puVar4[3] = 0;
  puVar4[6] = 1;
  if (iVar3 < 1) {
    puVar4[5] = 1;
    if ((void *)puVar4[4] == (void *)0x0) {
      pvVar5 = malloc(4);
      iVar3 = 1;
      puVar4[4] = pvVar5;
    }
    else {
      pvVar5 = realloc((void *)puVar4[4],4);
      iVar3 = puVar4[5];
      puVar4[4] = pvVar5;
    }
  }
  else {
    pvVar5 = (void *)puVar4[4];
  }
  iVar7 = puVar4[7];
  puVar4[8] = pvVar5;
  iVar6 = iVar7 + 1;
  if (iVar6 <= iVar3) goto LAB_00571284;
  iVar8 = puVar4[6];
  if (iVar8 < 0) goto LAB_00571284;
  if (iVar8 == 0) {
    if (iVar3 == 0) {
      if (iVar6 < 9) {
        iVar3 = 8;
        goto LAB_0057139f;
      }
      iVar3 = 8;
    }
    do {
      iVar3 = iVar3 * 2;
    } while (iVar3 < iVar6);
  }
  else {
    for (iVar3 = iVar8 * (iVar7 / iVar8 + 1); iVar3 < iVar6; iVar3 = (iVar3 + iVar6) / 2) {
    }
  }
LAB_0057139f:
  puVar4[5] = iVar3;
  if (pvVar5 == (void *)0x0) {
    pvVar5 = malloc(iVar3 << 2);
    puVar4[4] = pvVar5;
  }
  else {
    pvVar5 = realloc(pvVar5,iVar3 << 2);
    puVar4[4] = pvVar5;
    iVar6 = puVar4[7] + 1;
  }
LAB_00571284:
  puVar4[7] = iVar6;
  iVar8 = iVar7 * 4;
  iVar3 = (iVar6 - iVar7) + -1;
  puVar4[8] = pvVar5;
  if (0 < iVar3) {
    _V_memmove((void *)((int)pvVar5 + iVar8 + 4),(void *)((int)pvVar5 + iVar8),iVar3 * 4);
    pvVar5 = (void *)puVar4[4];
  }
  if ((undefined4 *)(iVar8 + (int)pvVar5) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar8 + (int)pvVar5) = 5;
  }
  puVar4[9] = CMemberScriptBinding1<CTerrorWeapon*,void(CTerrorWeapon::*)(int),void,int>::Call;
  puVar4[10] = CTerrorWeapon::ScriptSetClip2;
  puVar4[0xb] = 1;
  return (ScriptClassDesc_t *)g_CTerrorWeapon_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)