L L4D2node

CBaseEntity::ThinkSet

0x00410aa0 · 243 bytes · __cdecl

_ZN11CBaseEntity8ThinkSetEMS_FvvEfPKc

Decompiled

undefined (3 params)

/* CBaseEntity::ThinkSet(void (CBaseEntity::*)(), float, char const*) */

_func_void * CBaseEntity::ThinkSet(_func_void *param_1,float param_2,char *param_3)

{
  int iVar1;
  int iVar2;
  bool bVar3;
  undefined4 in_stack_00000010;
  float in_stack_00000014;
  char *in_stack_00000018;
  
  if (in_stack_00000018 != (char *)0x0) {
    iVar1 = GetIndexForThinkContext((CBaseEntity *)param_2,in_stack_00000018);
    if (iVar1 == -1) {
      iVar1 = RegisterThinkContext((CBaseEntity *)param_2,in_stack_00000018);
    }
    iVar1 = iVar1 * 0x14;
    iVar2 = *(int *)((int)param_2 + 0xa4);
    *(char **)(iVar2 + iVar1) = param_3;
    *(undefined4 *)(iVar2 + 4 + iVar1) = in_stack_00000010;
    if (in_stack_00000014 != 0.0) {
      if (in_stack_00000014 == -1.0) {
        bVar3 = false;
        iVar2 = -1;
      }
      else {
        iVar2 = (int)(in_stack_00000014 / *(float *)(gpGlobals + 0x1c) + 0.5);
        bVar3 = iVar2 != -1;
      }
      *(int *)(*(int *)((int)param_2 + 0xa4) + 0xc + iVar1) = iVar2;
      CheckHasThinkFunction((CBaseEntity *)param_2,bVar3);
    }
    *(char **)param_1 = param_3;
    *(undefined4 *)(param_1 + 4) = in_stack_00000010;
    return param_1;
  }
  *(char **)param_1 = param_3;
  *(undefined4 *)(param_1 + 4) = in_stack_00000010;
  *(char **)((int)param_2 + 0x1c) = param_3;
  *(undefined4 *)((int)param_2 + 0x20) = in_stack_00000010;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)