CEnvCredits::InputStart
0x0086fa60 · 1390 bytes · __cdecl
_ZN11CEnvCredits10InputStartER11inputdata_t
Decompiled
undefined (1 param)
/* CEnvCredits::InputStart(inputdata_t&) */
void CEnvCredits::InputStart(inputdata_t *param_1)
{
KeyValues *pKVar1;
IBaseFileSystem *pIVar2;
KeyValues *pKVar3;
int iVar4;
int iVar5;
float fVar6;
CUtlVector<string_t,CUtlMemory<string_t,int>> *local_6c;
CUtlVector<string_t,CUtlMemory<string_t,int>> *local_68;
undefined1 local_64 [8];
int local_5c;
int local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
int local_48;
int *local_44;
undefined4 local_40;
undefined4 local_3c;
int local_38;
int *local_34;
int local_30;
undefined4 local_2c;
undefined4 local_28;
int local_24;
int local_20;
CBaseEntity::ThinkSet((_func_void *)local_64,(float)param_1,(char *)CreditsThink);
fVar6 = *(float *)(gpGlobals + 0xc);
CBaseEntity::SetNextThink((CBaseEntity *)param_1,fVar6,(char *)0x0);
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
*(undefined4 *)(param_1 + 0x44c) = 0;
local_48 = 0;
local_44 = (int *)0x0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34 = (int *)0x0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
/* try { // try from 0086fb4d to 0086fb51 has its CatchHandler @ 0086ffd6 */
pKVar1 = KeyValues::operator_new((KeyValues *)0x2c,(uint)fVar6);
/* try { // try from 0086fb72 to 0086fb76 has its CatchHandler @ 0086fffe */
KeyValues::KeyValues(pKVar1,"credits",(IKeyValuesSystem *)0x0,false);
pIVar2 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar2 = (IBaseFileSystem *)(filesystem + 4);
}
/* try { // try from 0086fbaa to 0086ff33 has its CatchHandler @ 0086ffd6 */
KeyValues::LoadFromFile(pKVar1,pIVar2,"credits.txt","MOD");
pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar1,"Turtle Rock Studios",false);
if ((pKVar3 != (KeyValues *)0x0) &&
(pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3), pKVar3 != (KeyValues *)0x0)) {
do {
KeyValues::GetName(pKVar3);
AllocPooledString((char *)&local_5c);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_58,local_4c,
(string_t *)&local_5c);
pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
} while (pKVar3 != (KeyValues *)0x0);
}
local_6c = (CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_58;
pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar1,"Valve Contributors",false);
if ((pKVar3 != (KeyValues *)0x0) &&
(pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3), pKVar3 != (KeyValues *)0x0)) {
do {
KeyValues::GetName(pKVar3);
AllocPooledString((char *)&local_5c);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_44,local_38,
(string_t *)&local_5c);
pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
} while (pKVar3 != (KeyValues *)0x0);
}
local_68 = (CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_44;
pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar1,"Other Contributors",false);
if ((pKVar3 != (KeyValues *)0x0) &&
(pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3), pKVar3 != (KeyValues *)0x0)) {
do {
KeyValues::GetName(pKVar3);
AllocPooledString((char *)&local_5c);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
(local_68,local_38,(string_t *)&local_5c);
pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
} while (pKVar3 != (KeyValues *)0x0);
}
pKVar1 = (KeyValues *)KeyValues::FindKey(pKVar1,"Valve",false);
if ((pKVar1 != (KeyValues *)0x0) &&
(pKVar1 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar1), pKVar1 != (KeyValues *)0x0)) {
do {
KeyValues::GetName(pKVar1);
AllocPooledString((char *)&local_5c);
if (local_38 < 1) {
LAB_0086fde0:
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_30,local_24,
(string_t *)&local_5c);
}
else if (*local_44 != local_5c) {
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
if (iVar5 == local_38) goto LAB_0086fde0;
} while (local_44[iVar5] != local_5c);
if (iVar5 < 0) goto LAB_0086fde0;
}
pKVar1 = (KeyValues *)KeyValues::GetNextKey(pKVar1);
} while (pKVar1 != (KeyValues *)0x0);
}
KeyValues::deleteThis();
while ((local_4c != 0 || (local_38 != 0))) {
iVar5 = 4;
while( true ) {
if (local_4c != 0) {
iVar4 = RandomInt(0,local_4c + -1);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)(param_1 + 0x440),
*(int *)(param_1 + 0x44c),(string_t *)(local_58 + iVar4 * 4));
CUtlVector<string_t,CUtlMemory<string_t,int>>::FastRemove(local_6c,iVar4);
}
if (iVar5 == 1) break;
iVar5 = iVar5 + -1;
}
if (local_38 != 0) {
iVar5 = RandomInt(0,local_38 + -1);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)(param_1 + 0x440),
*(int *)(param_1 + 0x44c),(string_t *)(local_44 + iVar5));
CUtlVector<string_t,CUtlMemory<string_t,int>>::FastRemove(local_68,iVar5);
}
}
local_38 = 0;
local_4c = 0;
while (local_24 != 0) {
iVar5 = RandomInt(0,local_24 + -1);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)(param_1 + 0x440),
*(int *)(param_1 + 0x44c),(string_t *)(local_30 + iVar5 * 4));
CUtlVector<string_t,CUtlMemory<string_t,int>>::FastRemove
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)&local_30,iVar5);
}
local_24 = 0;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)&local_30);
local_20 = local_30;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)&local_30);
local_38 = 0;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)local_68);
local_34 = local_44;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)local_68);
local_4c = 0;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)local_6c);
local_48 = local_58;
CUtlMemory<string_t,int>::Purge((CUtlMemory<string_t,int> *)local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.