CDecal::Activate
0x00b62410 · 115 bytes · __thiscall
_ZN6CDecal8ActivateEv
Decompiled
undefined (1 param)
/* CDecal::Activate() */
void __thiscall CDecal::Activate(CDecal *this)
{
undefined1 local_14 [12];
CBaseEntity::Activate((CBaseEntity *)this);
if (*(int *)(this + 0x154) != 0) {
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)CBaseEntity::SUB_DoNothing);
*(code **)(this + 0xe0) = TriggerDecal;
*(undefined4 *)(this + 0xe4) = 0;
return;
}
StaticDecal(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.