CFuncTrackTrain::Spawn
0x00b09450 · 583 bytes · __thiscall
_ZN15CFuncTrackTrain5SpawnEv
Decompiled
undefined (1 param)
/* CFuncTrackTrain::Spawn() */
void __thiscall CFuncTrackTrain::Spawn(CFuncTrackTrain *this)
{
CCollisionProperty *this_00;
code *pcVar1;
undefined1 *puVar2;
uint uVar3;
undefined4 *puVar4;
float fVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
undefined4 uVar9;
undefined1 local_1c [12];
undefined1 *local_10;
if (*(float *)(this + 0x484) == 0.0) {
if (*(float *)(this + 0x11c) == 0.0) {
*(undefined4 *)(this + 0x484) = 0x42c80000;
}
else {
*(float *)(this + 0x484) = *(float *)(this + 0x11c);
}
}
if (*(int *)(this + 0x4a8) == 0) {
*(undefined4 *)(this + 0x4a8) = 0x3c;
}
if (*(int *)(this + 0x4ac) == 0) {
*(undefined4 *)(this + 0x4ac) = 200;
}
CBaseEntity::SetLocalVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
*(undefined4 *)(this + 0x488) = 0x3f800000;
if (*(int *)(this + 0xf8) == 0) {
uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Msg("FuncTrackTrain \'%s\' has no target.\n",uVar6);
}
pcVar1 = *(code **)(*(int *)this + 0x70);
(**(code **)(*(int *)this + 0x20))(&local_10,this);
puVar2 = &DAT_00d539c2;
if (local_10 != (undefined1 *)0x0) {
puVar2 = local_10;
}
(*pcVar1)(this,puVar2);
this_00 = (CCollisionProperty *)(this + 0x194);
CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
CCollisionProperty::SetSolid(this_00,(-((*(uint *)(this + 0x148) & 0x80) == 0) & 5U) + 1);
uVar3 = *(uint *)(this + 0x148);
if ((uVar3 & 0x200) != 0) {
CBaseEntity::AddFlag((CBaseEntity *)this,0x40000000);
uVar3 = *(uint *)(this + 0x148);
}
if ((uVar3 & 8) != 0) {
CCollisionProperty::SetSolidFlags(this_00,(uint)(*(ushort *)(this + 0x1b4) | 4));
}
puVar4 = (undefined4 *)(**(code **)(*(int *)(this + 0x194) + 4))(this_00);
*(undefined4 *)(this + 0x448) = *puVar4;
*(undefined4 *)(this + 0x44c) = puVar4[1];
*(undefined4 *)(this + 0x450) = puVar4[2];
puVar4 = (undefined4 *)(**(code **)(*(int *)(this + 0x194) + 8))(this_00);
*(undefined4 *)(this + 0x454) = *puVar4;
*(undefined4 *)(this + 0x458) = puVar4[1];
*(float *)(this + 0x45c) = (float)puVar4[2] + 72.0;
uVar9 = 0;
uVar8 = 0;
uVar7 = 0;
CBaseEntity::ThinkSet((_func_void *)local_1c,(float)this,(char *)Find);
uVar6 = 0;
fVar5 = *(float *)(gpGlobals + 0xc);
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar5,(char *)0x0);
(**(code **)(*(int *)this + 0x6c))(this,fVar5,uVar6,uVar7,uVar8,uVar9);
/* WARNING: Could not recover jumptable at 0x00b09650. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x290))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.