L L4D2node

CInfectedZooMaker::Precache

0x008d2370 · 530 bytes · __thiscall

_ZN17CInfectedZooMaker8PrecacheEv

Decompiled

undefined (1 param)

/* CInfectedZooMaker::Precache() */

void __thiscall CInfectedZooMaker::Precache(CInfectedZooMaker *this)

{
  KeyValues *pKVar1;
  KeyValues *this_00;
  char *pcVar2;
  int iVar3;
  uint uVar4;
  int in_GS_OFFSET;
  undefined1 local_144 [22];
  ushort local_12e;
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((TheDirector != (CDirector *)0x0) &&
     (pKVar1 = (KeyValues *)CDirector::GetPopulationData(TheDirector), pKVar1 != (KeyValues *)0x0))
  {
    pKVar1 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar1);
    for (; pKVar1 != (KeyValues *)0x0; pKVar1 = (KeyValues *)KeyValues::GetNextKey(pKVar1)) {
      this_00 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar1);
joined_r0x008d23f2:
      if (this_00 != (KeyValues *)0x0) {
        do {
          pcVar2 = (char *)KeyValues::GetName(this_00);
          iVar3 = StringAfterPrefix(pcVar2,"common_");
          if (iVar3 != 0) {
            CUtlSymbolTable::Find((char *)&local_12e);
            if (local_12e == 0xffff) goto code_r0x008d2459;
          }
          this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
          if (this_00 == (KeyValues *)0x0) break;
        } while( true );
      }
    }
    CBaseEntity::ThinkSet((_func_void *)local_144,(float)this,(char *)PerformSpawn);
    CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
code_r0x008d2459:
  CFmtStrN<256>::CFmtStrN(local_12c,"models/infected/%s.mdl",pcVar2);
  CBaseEntity::PrecacheModel(local_127);
  KeyValues::GetName(this_00);
  CUtlSymbolTable::AddString((char *)&local_12e);
  uVar4 = (uint)local_12e;
  if (*(int *)(this + 0x44c) <= (int)uVar4) {
    CUtlVector<int,CUtlMemory<int,int>>::EnsureCount
              ((CUtlVector<int,CUtlMemory<int,int>> *)(this + 0x440),uVar4 + 1);
  }
  *(undefined4 *)(*(int *)(this + 0x440) + uVar4 * 4) = 1;
  this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
  goto joined_r0x008d23f2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)