L L4D2node

CRagdollBoogie::BoogieThink

0x008040b0 · 677 bytes · __thiscall

_ZN14CRagdollBoogie11BoogieThinkEv

Decompiled

undefined (1 param)

/* CRagdollBoogie::BoogieThink() */

void __thiscall CRagdollBoogie::BoogieThink(CRagdollBoogie *this)

{
  uint uVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  undefined *puVar6;
  int iVar7;
  undefined4 *puVar8;
  longdouble lVar9;
  float fVar10;
  float fVar11;
  undefined1 local_34 [12];
  float local_28;
  float local_24;
  float local_20;
  
  uVar1 = *(uint *)(this + 0x188);
  if ((((uVar1 == 0xffffffff) ||
       (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) ||
     ((*(int *)(puVar6 + 4) == 0 ||
      (iVar2 = __dynamic_cast(*(int *)(puVar6 + 4),&CBaseEntity::typeinfo,&CRagdollProp::typeinfo,0)
      , iVar2 == 0)))) {
    UTIL_Remove((CBaseEntity *)this);
    return;
  }
  if (*(float *)(this + 0x444) != 0.0) {
    fVar10 = *(float *)(gpGlobals + 0xc);
    fVar11 = fVar10 - *(float *)(this + 0x440);
    if (*(float *)(this + 0x444) <= fVar11) {
      if (*(int *)(this + 0x44c) == 0) {
        UTIL_Remove((CBaseEntity *)this);
      }
      CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)0x0);
      return;
    }
    if (fVar11 < 0.0) {
      lVar9 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x3dcccccd,0x3e4ccccd);
      CBaseEntity::SetNextThink((CBaseEntity *)this,(float)lVar9 + fVar10,(char *)0x0);
      return;
    }
  }
  if ((*(int *)(this + 0x44c) == 0) && (0 < *(int *)(iVar2 + 0x13f8))) {
    iVar7 = 0;
    puVar8 = (undefined4 *)(iVar2 + 0x1410);
    do {
      iVar7 = iVar7 + 1;
      lVar9 = (longdouble)(**(code **)(*(int *)*puVar8 + 0x78))((int *)*puVar8);
      fVar10 = (float)lVar9 * *(float *)(this + 0x448);
      iVar3 = rand();
      fVar11 = fVar10 + fVar10;
      iVar4 = rand();
      iVar5 = rand();
      local_20 = (float)iVar5 * 3.051851e-05 * fVar11 - fVar10;
      local_28 = (float)iVar3 * 3.051851e-05 * fVar11 - fVar10;
      local_24 = (float)iVar4 * 3.051851e-05 * fVar11 - fVar10;
      (**(code **)(*(int *)*puVar8 + 0xf4))((int *)*puVar8,&local_28);
      puVar8 = puVar8 + 0x15;
    } while (iVar7 < *(int *)(iVar2 + 0x13f8));
  }
  fVar10 = *(float *)(gpGlobals + 0xc);
  lVar9 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x3dcccccd,0x3e4ccccd);
  CBaseEntity::SetNextThink((CBaseEntity *)this,(float)lVar9 + fVar10,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)