CEntityParticleTrail::DecrementRefCount
0x00680230 · 123 bytes · __thiscall
_ZN20CEntityParticleTrail17DecrementRefCountEv
Decompiled
undefined (1 param)
/* CEntityParticleTrail::DecrementRefCount() */
void __thiscall CEntityParticleTrail::DecrementRefCount(CEntityParticleTrail *this)
{
CEntityParticleTrail *pCVar1;
undefined1 local_14 [12];
pCVar1 = this + 0x45c;
*(int *)pCVar1 = *(int *)pCVar1 + -1;
if (*(int *)pCVar1 == 0) {
CBaseParticleEntity::FollowEntity((CBaseParticleEntity *)this,(CBaseEntity *)0x0);
(**(code **)(*(int *)g_pNotify + 0x10))(g_pNotify,this);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)CBaseEntity::SUB_Remove);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.